Deepest Dungeon by Almighty Games

Deepest Dungeon
Instructions:
How deep can you explore these randomly generated dungeons? Each level introduces longer tunnels with lots of traps. Collect 3 stars and find your way down to the next level. Pickup health packs as you explore. Can you survive the Deepest Dungeons?
Notes:
I wasn't able to finish everything that I hoped to before the timer ran out. There are only a few sound effects in the game. There's no Level Summary or Scoring system. I didn't have time to record any original music. No treasure or gold. No breakable items.
I used the Unity Asset "DunGen" for the Random Dungeon Generation. (Highly Recommended)
All of the models were created by me, although some were created years ago. Even so, I had to repurpose everything to fit into the same graphic scheme.
About The Developer
Deepest Dungeon was developed for Ludum Dare 48 by Billy McDaniel under the name of Almighty Games. I am known for publishing games on Steam, teaching video game development on Udemy and streaming game design on Twitch. I am currently building an expansive collection of low-poly 3D environment assets which will appear in many of the online marketplaces very soon.


Ratings
| Overall | 1123th | 3.4⭐ | 57🧑⚖️ |
| Fun | 1323th | 3.067⭐ | 54🧑⚖️ |
| Innovation | 1271th | 2.953⭐ | 55🧑⚖️ |
| Theme | 937th | 3.632⭐ | 55🧑⚖️ |
| Graphics | 790th | 3.782⭐ | 57🧑⚖️ |
| Humor | 1077th | 2.467⭐ | 47🧑⚖️ |
| Mood | 930th | 3.491⭐ | 55🧑⚖️ |
| Given | 59🗳️ | 84🗨️ |
The whole time I am thinking is there a map and who put me in this hell?
Great graphics, love the random generated levels. Great entry! will be playing again to beat this!
Besides that, the controls are on point (changing the mouse sensitivity on the menu was a great addition), the graphics looks awesome, the music and sfx are pretty good either. Congrats :smile:
I got 10 levels in and I have to admit I cheated a lot. I couldn't find the holes but when I got 3 stars I was able to pick the next level from the level selector.
But need more sounds like footsteps.
And dungeon is very unlogical, it's hard to play the game not because it's hard, but because it does not provide to player which way he should go, I mean like visual logic of the game. For example, some of the traps placed on the dead ends, it's not logical,
And you need to fix placing of the traps, because some of the traps you can just bypass.
By the way game is looking cool and has a great potential! Good job!
I even tried pressing retry in the pause menu (I thought there might be a glitch and the stars weren't spawning) but that didn't help. I actually found a glitch where if you press retry your health doesn't reset
Overall the graphics were good and there was a wide variety of traps, I just felt that for the first level it was way too hard :)
Some possible add-ons that would make the game even better in my opinion, would be some refreshing music.
I had lots of trouble finding myself inside the dungeon, I am generally very bad with directions, I just kept running around in circles in level 1 for like 10 minutes... xD A minimap would be very well appreciated.
And also maybe you could reset the HP to max when changing levels, because regardless, if you die, you respawn at 100, but you can navigate back to the same level..
The concept is simple and well executed. The mood the labyrinths set is awesome.
I love that you gave a lot of options, even if I would also love to have one more : luminosity (it felt a bit too dark for me)
Very nice low poly art too!
Good job and Thanks for the game!
it took me a while to understand exactly what to do maybe a little tutorial/introducing gameplay clearly showing what to do would be fine^^
But game is good overall, good job!