RECONDITE by Re-Lo
A simple horror precission platformer in wich you can't fall, but you can only go down
Recondite is a game about going deep in to a cave to save your Child.
Controls:
You can control the player with the Arrow Keys. Once in a while your light will go off, you can recharge it with the R key. Be carefull falling!!!, you can jump and grab to walls.




According to the following rule: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players."
I made the following changes: - In the last level of the game, certain platforms were to low to see them in the camera creating an unfair situation, fixed the behavior of the camera to show those platforms in the view.
Ratings
| Overall | 615th | 3.688⭐ | 26🧑⚖️ |
| Fun | 931th | 3.333⭐ | 26🧑⚖️ |
| Innovation | 936th | 3.188⭐ | 26🧑⚖️ |
| Theme | 831th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 803th | 3.771⭐ | 26🧑⚖️ |
| Audio | 283th | 3.87⭐ | 25🧑⚖️ |
| Humor | 1280th | 2.194⭐ | 20🧑⚖️ |
| Mood | 286th | 4.021⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
Love that dark atmospheric style.
Anyway, great game,i had fun. Congrats !
Unfortunately I had to stop playing halfway through since I just died so many times, which is a shame because the game itself is super fun to play. For me, the game was too difficult to play. Turns out I'm really bad at parkouring. The main issue is that there are no checkpoints (at least to the point I got) and there are no indicators where you have to go next. The latter wouldn't be so much of an issue if the game had checkpoints, since the idea of exploring the unknown is pretty thrilling. I also spent quite a while figuring out how the game worked before I even got out of the third level.
Art is cool, I like the pixel art style. The mood and atmosphere are also great for a horror game.
Nice idea for the game, unfortunately the aforementioned points and my low skill with parkour games made me unable to fully experience it. Good job nevertheless.
One caveat I do have is that you have to make leap-of-faith jumps at some point, which could be corrected by having a way to move the camera down in order to see more of what's below you.
Anyway, great job & congratulation for your first submission !
Anyway awesome work!!
mechanic.
I would have like just a bit more light (because it's really dark in some situations) and maybe also a ledge grab (like when you are close enough to climb on the platform if you miss the jump, because for now if you miss you jump you just fall slowly and it would have been nice to have a chance to climb the last pixel of the platform, I don't know if i'm clear...).
But otherwise it's a great game ! I like the game mechanics and the game feel. Good job !
I also really like the idea and mechanic of holding onto walls to slide down slowly.
The game is a bit too hard/frustrating for me though. I did not manage to beat the first (and maybe last) longer level. A few checkpoints would have been nice.
It's a bit mean to have the player beat several hard jumps and then have them die on a jump where they need to learn something new (a jump that actually requires usage of coyote time to make it), send them back to the start to beat all the hard jumps again, beat this new kind of jump, beat several more hard jumps and then have them die again, because they need to learn yet something else (just drop to the next lower platform instad of jumping to it), send them back to the start and have them do all that (and maybe more) all over again.
Those teachings should either have a checkpoint or be taught in an earlier, shorter level.
Despite this criticism I really liked the game, though. Proof of how solid the machanics are.
Also a small tip: I noticed some lines appearing between tilemap cells on vertical movement, especially when falling. I found that can be fixed in Godot by going to the Project Settings -> General -> Rendering -> 2d -> Snapping -> and enabling "Use Gpu Pixel Snap". That fixed it for me at least.
TLDR: Great looking game with solid mechanics that's maybe a bit too frustrating.
Pros:
- well polished design graphic wise
- well picked color palette
- love protagonist animations
- spooky ambient soundtrack
- sheer difficulty
- good and simple controls
Cons:
- Those kind of games are tricky to make when you need to introduce player to a new obstacle / mechanic. You did it well first 3 levels, but the 4th one was just exponentially complex than all previous combined...
- I could not really grasp the point of height at which my player would die. That means, there were part in the level I was sure I would die, yet I did not. However, there were parts of the level, where jumping instead of just moving down was killing me. Kinda counter-intuitive.
- The camera movement could not keep up with my character sometimes (whether it was running or falling)
A solid entry nontheless. Good work!