Expedition into the Aronnax Trench by parkuhrmd
Expedition into the Aronnax Trench

Enter a submarine and explore the newly discovered Aronnax Trench and catalogue the creatures living inside.
Story & Gameplay
Genre: Exploration
The year is 1997 and you are a freshly graduated marine biologist. This is your first expedition and you are eager to prove yourself to the world, (and the grant agreements). With your team on the main boat, you alone enter a submarine and explore the newly discovered Aronnax Trench and catalogue the creatures living inside and maybe make the greatest discovery of the late century?!
Controls
Use the mouse to scroll through your submarine and interact with the environment.
You can click on the devices and doodats to control your submarine. Pick up the camera and take a picture of every different fish you can see. Use the bulletin board to locate and learn more about each fish.
Credits
Created by Nils Foerster, Adrian Herbers, Patrick Herbers, Christina Piete and Patrick Quiskamp.
Programming by: NF, PH, PQ
Design: NF, AH, PH, PQ
Art: AH, CP
Sounds: PH, PQ
Music: PH
All other audio by freesound.org
Screenshots






Thanks for taking your time and playing our game. :heart:
Ratings
| Overall | 68th | 4.222⭐ | 29🧑⚖️ |
| Fun | 205th | 3.923⭐ | 28🧑⚖️ |
| Innovation | 23th | 4.404⭐ | 28🧑⚖️ |
| Theme | 7th | 4.615⭐ | 28🧑⚖️ |
| Graphics | 231th | 4.296⭐ | 29🧑⚖️ |
| Audio | 311th | 3.833⭐ | 29🧑⚖️ |
| Mood | 23th | 4.519⭐ | 28🧑⚖️ |
| Given | 41🗳️ | 33🗨️ |
I felt like as if I were exploring with the submarine.
After I get used to the manipulating, it became fun to play:)
at first I thought I had to do a lot of things to manipulate the submarine, but it was not so difficult
I'd guess the Interface of the cockpit could stand to be a bit more clear, even though everything is labeled I was a bit confused during the first play through. I really liked the core loop of fiddeling with all the equipment all the while seeing the creatures in the corner of your eye, being just fast enough to escape the focus of your lens after you're finished by preventing your death (or rather, rescue) by managing your sub.
Greatz game!
:thumbsup: :thumbsup: :thumbsup: :thumbsup: This is really cool GG
The controls takes some time to get used to, but in a good way, as this is clearly intended and serves the experience.
The graphic choice of pixel art inside and low polly outside is fantastic.
The audio sets just the right ambiance.
At the beginning, my first picture added some fish I did not even see to my collection. Maybe it was far away in the background?
The ending art felt rushed, but this might be the only thing that is not very well polished in the game.
Full 5/5 for me, great job 💕
I got stuck when the O2 ran out, the game didn't really get me a game over but just lay there without power. I wasn't sure what happened till I looked around and got the prompt the when the 02 runs out the mission is aborted. so that loop didn't trigger off, guess we have to manually restart if we run out of 02?
5/5, well done !
It is very good that you have made a lot of features for controlling the submarine.