Caverns by Gossian
Try and navigate the hand-painted environments towards the glowing area to move deeper into this strange world.
My first platformer, so feedback is very welcome!
Use W and D or arrow keys to move left and right, and Space to jump.
It's also possible to restart or skip levels from the Esc menu. (Mashing the Space bar will work wonders)
Art & Code: Lu Gossian
Music & Sound: Francesco Sicurella
Update: - Fixed issue with Start Menu - Made the main character less heavy - Adjusted the hidden platforms to make the levels more navigatable - NEW LEVELS!!

| Link | https://gossianblurs.itch.io/caverns |
| Linux (Untested) | https://gossianblurs.itch.io/caverns |
| UPDATED VERSIONS | https://gossianblurs.itch.io/caverns |
| Original URL | https://ldjam.com/events/ludum-dare/48/caverns |
Ratings
| Overall | 1691th | 2.929⭐ | 23🧑⚖️ |
| Fun | 1749th | 2.571⭐ | 23🧑⚖️ |
| Innovation | 665th | 3.429⭐ | 23🧑⚖️ |
| Theme | 1604th | 2.976⭐ | 23🧑⚖️ |
| Graphics | 607th | 3.929⭐ | 23🧑⚖️ |
| Audio | 330th | 3.81⭐ | 23🧑⚖️ |
| Humor | 1155th | 2.367⭐ | 17🧑⚖️ |
| Mood | 841th | 3.55⭐ | 22🧑⚖️ |
| Given | 36🗳️ | 19🗨️ |
The platforming was very interesting actually, since you had to use your imagination a bit to see what might be a platform and what's background. Not in a frustrating way, in a stimulating way.
Btw, I was playing the Linux version - buttons in main menu sometimes don't react when you click, apart from that everything works fine.
I loved the jazzy, dark song, it paired with the music well. If you make a post-jam version, I would suggest something to vary the song like adding a layer every level (drums, shakers, etc.). The levels are probably too short to write a new song every time but anything varying it is nice!
Good job overall!
unfortunately, I got stuck at one point at level 2 and couldn't move anywhere. :(
It was a bit try and error on some points, but it was fun! And it was also a nice idea to allow changing levels
Managed to get myself stuck several times for unknown reasons. Sometimes vigorous spacebar smashing along with moving helped, sometimes not.
What @lisyarus said about the Linux version is also true of the Windows version: I must have clicked the Start button at least a dozen times before it actually registered. Not sure what the problem would be there but it's worth looking at.
I think there could be something here, but the execution is a bit off. If it were more easy to figure out where you would be able to walk or not, and if the levels slowly zoom in on the bits you reach (to go deeper) I would have thought it was pretty good!
I appreciated having a "next level" button so I could see the whole game, I wish more games had that option.
The gameplay... I'm sorry to say I didn't enjoy much. I ended up mashing the spacebar with the arrow keys, and quit out of frustration in the end.
It's definitely an interesting idea tho.
Nice job .)