Knee Deep in Magma by Venezia
Knee Deep in Magma is a platformer which you make your way through a lava filled cave.
Development done in Unity with Visual Studio.
Audio from sfxr.
Models with Blender using Imphenzia's modeling style (https://www.youtube.com/user/ImphenziaMusic).
| Github | https://github.com/JamesVenezia/LudumDare48 |
| WebGL | https://jamesvenezia.itch.io/ludum-dare-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/knee-deep-in-magma |
Ratings
| Overall | 633th | 3.196⭐ | 30🧑⚖️ |
| Fun | 365th | 3.464⭐ | 30🧑⚖️ |
| Innovation | 843th | 2.339⭐ | 30🧑⚖️ |
| Theme | 659th | 3.214⭐ | 30🧑⚖️ |
| Graphics | 669th | 3.036⭐ | 30🧑⚖️ |
| Audio | 673th | 2.321⭐ | 30🧑⚖️ |
| Humor | 375th | 2.646⭐ | 26🧑⚖️ |
| Mood | 681th | 2.833⭐ | 29🧑⚖️ |
| Given | 25🗳️ | 34🗨️ |
The jumping and movement could use a little more polish and the level design could be a little bit more interesting. Also the game was a bit dark and the background was too similar to the blocks which made it hard to see.
But considering this is a 48h game it is pretty cool! :smile: Well done :ok_hand:
The running and jumping animation is nice but I would have liked to see more. Something on the springing up? Maybe something when you fall into the lava (magma?)
@azakharov Thanks for playing! I've never actually played Portal, but cool that they did something similar.
@indigowolf Thanks for playing! I'm glad the jumping didn't hurt the experience. I think it still needs a few tweaks, but as long as it didn't hold you back, Great!
@dimaswift Glad you liked the level design! Aside from the character model, I think that ate up the most time and is where I would like to spend more time in the future.
@famicon80 Thanks for playing and glad you enjoyed the difficulty spike! :)
@reheated Thanks! It means a lot that people liked the character. It's my first time really trying to animate something in Blender (and actually ate up a ton of time). I intended on having one more downward section at minimum, but didn't have time unfortunately. Time management and a schedule are on my todo list for next time :)
@pookipoot Thanks for the comments and glad you enjoyed it. I thought that part might be a bit frustrating and thought about changing it, but it was to close to the submission deadline unfortunately. Will look in to better time management for next time!
@kitsomo Music and sound are definitely not my strong suits, haha. I actually really hated the jump sound, but thought it needed something with no background. I wanted to add just some ambience, but couldn't figure it out. Maybe next time!
@knipsch Thanks for playing! Glad you had fun :) Getting soft-locked would definitely kill the experience, so I'm glad that the retry helped someone out.
@minibobbo Glad that you were able to get used to the jumping. As mentioned above, I'd have liked to play with it a bit more. Maybe increase gravity a bit for a few frames instead of just setting the y-velocity to 0 would have helped smooth it out. As for the animations, I really wanted to add more but simply ran out of time. I spent a bit too much time on the character as it was, but would definitely flesh it out further going forward should I continue. Death animations were on my polish list, but I didn't make it that far :)
Animations (The Lava is kind of psychedelic ;-)) are good, fine, small tutorial. The movement felt quite precise. The camera was sometimes not showing what was coming, so there is some try and error in it.
Overall, I had much fun ending the game in the Lava :-)
Environment could be a bit brighter (like glowing from lava), or maybe just more contrast between background and tiles. Or maybe just making the itch.io theme darker/closer to game colors, so it is easier for eyes to focus on the game.
Also would have liked the camera to be a bit more zoomed out so I could see where I needed to fall/land.
Regarding gameplay balance, it was a nice challenge, not too difficult, not too easy. Works well with reasonable distance between waypoints.
Overall, nice entry, I enjoyed beating the game (and then having a nice relaxing soak in magma :D)
Some of the jumps were pretty precise later on in the levels but overall making a short game a little harder is a good way to add some extra play time so it isn't that bad.
The character model is great and overall very fun game.
The things I noticed were:
- the lack of music (which I completely understand! :P)
- the colors being too close - it was kinda hard to see things, at least on my screen
- I'd say gameplay-wise it's fine, but a bit more feedback for deaths would have been cool to know which part we died (maybe a slight delay?)
Overall it's fun, and I liked the character animations/concept! (the jump mechanic is kinda off-putting at first, but I would say the level design used it efficiently, so that's awesome!)
@phlip45 Thanks for the recommendation! I'll keep beepbox in mind for the future.
Wish a brighter color had been used for the level geometry. Current color combined with the bright lava makes is kinda hard to see what's what.