Bucket Hat by Edur
Play as mysterious hero with a bucket on his head. Go on a deep adventure, use your bucket to fight and find water to help save possibly the last tree on Earth.
This is my first game jam. Gotta say it was tough. But im happy that I took part. Learned a lot of new things. Exited to get some feedback. 


UPDATE on 29th bug fixes to make the game playable.
| Play on webpage | https://games.gdevelop-app.com/game-60a8854d-a758-4b0c-ab3a-d409cb8882e8/index.html |
| Source Code .json game file | https://edurgr8.itch.io/bucket-hat |
| .exe file install | https://edurgr8.itch.io/bucket-hat-game |
| Original URL | https://ldjam.com/events/ludum-dare/48/bucket-hat |
Ratings
| Overall | 923th | 3.512⭐ | 44🧑⚖️ |
| Fun | 648th | 3.512⭐ | 44🧑⚖️ |
| Innovation | 647th | 3.442⭐ | 45🧑⚖️ |
| Theme | 1553th | 3.058⭐ | 45🧑⚖️ |
| Graphics | 896th | 3.698⭐ | 45🧑⚖️ |
| Audio | 1280th | 1.56⭐ | 27🧑⚖️ |
| Humor | 749th | 2.885⭐ | 41🧑⚖️ |
| Mood | 1049th | 3.393⭐ | 44🧑⚖️ |
| Given | 49🗳️ | 56🗨️ |
Some audio would be nice but it's also my first jam and I perfectly understand it's hard to implement everything what was planned.
Keep up the good work and see you on Ludum Dare 49 :wink:
I see youve opted in for the audio category, is the audio broken in the web build? Because I didnt hear anything.
Others have aldready talked about audio so I will add no further to that!
Good job!
I really like your take on the theme - there's a lot of games about going deeper and deeper underground, but yours is probably the most original version of that I've seen.
The combat was an interesting idea with that hat throw, but it did feel a bit flat. This is partly to do with the lack of sound, which is understandable - but some other effects might have elevated it even further.
Overall though, really well done! Keep it up!
It seems like it's been noted above, but killing skeletons in the undergound leaves a white orb, though I'm not sure if you intended this or not. I also had a few skeletons glitch into existence underground and appear stuck in a wall. I also think the controls feel a little off. I know controls are a very personal preference, but I felt the inertial force on the player was a little too strong - like I was sliding around rather than walking.
The only other minor complaint (aside from the lack of sound, which you've already spoken about) is that it's just too short. I love the idea, and I really hope you'll continue to develop into a big adventure. There's so many different ways you could take this idea.
Great stuff!
PS: It would be nice if the character remember the last direction he was oriented, because when you stop walking to the left for example the caracter will automaticaly look to the bottom of the screen, that means that it is mandatory move while shoting at the skeletons.
Good job overall !!
I found the combat quite hard, especially underground. I struggled to aim the hat. I felt like the hat defaults to down even if I was moving upwards.
I really liked the game and the hat-throwing, it felt really solid. Although sometimes the hat didn't got thrown the way I thought it would, you really hade to point in the correct direction. Maybe this was how it was intended though?
Well made graphics too bad audio didn't make the game, it would have added quite a bit to the feel.
Well done! :v: