Susane the Sub by BoltKey
What secrets does the vast ocean bear? How far down the dark waters can a machine go? Find out now!
Play Susane the Sub now in your browser!

https://www.youtube.com/watch?v=ainkThGgYUQ
Use arrow keys or WASD to move around. Collect whatever you may find beneath the sea and sell it once you get back to the surface. Watch out for your oxygen levels!

Once you gather enough money, buy upgrades to reach even deeper into the darkness. Who knows what will you find down there?

| Link | https://boltkey.cz/susanethesub |
| Link | https://github.com/BoltKey/susanethesub |
| itch.io | https://boltkey.itch.io/susane-the-sub |
| Original URL | https://ldjam.com/events/ludum-dare/48/susane-the-sub |
Ratings
| Overall | 212th | 3.75⭐ | 28🧑⚖️ |
| Fun | 93th | 3.942⭐ | 28🧑⚖️ |
| Innovation | 454th | 3.212⭐ | 28🧑⚖️ |
| Theme | 17th | 4.423⭐ | 28🧑⚖️ |
| Audio | 409th | 3.212⭐ | 28🧑⚖️ |
| Humor | 238th | 3.022⭐ | 25🧑⚖️ |
| Mood | 292th | 3.5⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 25🗨️ |
The sound is good but I think it miss a musical or ambient background to avoid emptyness when you try to go deeper.
Very good Job !
Also I love the trailer!
- The core gameplay is simple, but it can still be a little trick to pick up items when you go fast back to the surface.
- I like how the inventory is represented by a bar, instead of normally a grid.
- The upgrades work well, it reminds me of incremental games.
Great entry!
There's a few cool things you did compared to other diving/digging games. I liked that the shop could be brought up anywhere in the world and it wasn't really a giant panel that took you out of the "immersion". Cat Goes Fishing does this as well - even though it's a subtle effect, it keeps you grounded in the world.
Each upgrade feels GOOD. They are strong and you can clearly see its effects immediately. No +10% power here.
I thought the ability to fly above the water was weird at first, but actually you can use this to your (slight) advantage. Once you get a strong engine you can pop out of the water and refill your fuel right as you dive back in. The momentum will give you an early speed boost. This barely has any real effect on gameplay but it was just plain fun to do.
A solid game, I played until I owned every upgrade. I'm not totally sure if there was anything beyond that but I'm sure I was close enough.

The general flow of the game played well, and each upgrade felt substantial enough to be worth collecting. I've enjoyed the pace of the progression I was making throughout the game, and appreciate how the game forced me to dive deeper and potentially make me take riskier choices over time. Also, good call on making the process of resurfacing not take any fuel at all: appreciate that gesture.
I did think the objective of the game was not clear. While the upgrade system is placed reasonably at the surface, due to the physics of the game, it's hard to *keep* the menu up to access it properly. It might help to pause the game on each resurface, or perhaps require the player to manually bring it up by having a button appear upon resurfacing, thus making the pause justified. It also felt bizarre that the collected items aren't recovered at once: it required me to wait on the surface. It would have been nice to show a list of things collected, and the corresponding price on the side bar instead. Other than that, my only nitpicks are presentation-related, e.g. music, sound effects, splash particle effects, etc. Would have also been nice to add more fish and varying AI. Cool stuff!
https://youtu.be/6TLiMWFpBNo?t=996
Great game you got there. ;)
Funnily I've made something kinda similar to the concept of yours but not as expanded as yours. :D
The squiggily graphics kinda gives it an oldschool charme. :P
Great work. :)