Deepest Dungeon by yobiscus
Can you make it to the deepest dungeon before overwhelming exhaustion takes over? :sleeping:
This game is quite short from beginning to end. However, it may take a few tries before you are able to reach the end.
3D Models from Simple Dungeons from Unity Asset Store.
Changelog * Fixed UI scaling issue when using zoom greater than 100%.



| Link | https://yobiscus.itch.io/deepest-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepest-dungeon-2 |
Ratings
| Overall | 833th | 3.56⭐ | 27🧑⚖️ |
| Fun | 1392th | 3.02⭐ | 27🧑⚖️ |
| Innovation | 917th | 3.2⭐ | 27🧑⚖️ |
| Theme | 435th | 3.98⭐ | 27🧑⚖️ |
| Audio | 407th | 3.72⭐ | 27🧑⚖️ |
| Humor | 1028th | 2.521⭐ | 26🧑⚖️ |
| Mood | 555th | 3.76⭐ | 27🧑⚖️ |
| Given | 31🗳️ | 22🗨️ |
It was a fun 5 minutes thanks!
the art and atmosphere is good

It's actually pretty easy by walking diagonally for a speed boost (reminded me of speedrunning Perfect Dark N64), which was fun to figure out and exploit. I also really enjoyed the sound and general vibe of the game. Has a nice warm cozy vibe.
The main thing I didn't realise was that you had to click on the orange thing to proceed (which feels unnecessary) so I died in the first room on my first try. It also would have been nice to have a score indicator at the end, as it can be hard to know how far you got.
Overall great job though. You did a really good job of creating a feeling with the audio and visuals.
I love the relaxing music. The minimap was gorgeous and technically impressive! It was a very helpful player aid.

Pretty cool game, it has a Minecraft vibe with its graphics and music. I wish there were more interactions in the dungeon like puzzles, because it was pretty easy to get to the end when looking at the minimap ah ah.
Overall well done!
The transparent orange box is a remnant of another mechanic that didn't make it into the game. I understand the confusion around it. Unfortunately I ran out of time so wasn't able to remove it without breaking the progression of the game. Lesson learned, always have a backup plan! 😅
@dude-the-hero @kel @cole-hutson @natethegreat @makkurataichou @alpharock6 @maple @microchasm @eugenik @silas-reinagel @yellowsalamander @solah @testuser
I liked the minimap view so I could check which side to turn to
just add some more variety of levels, and you have a nice game here!!! good job :smile:
There's some seriously impressive tech going on here! I loved how the minimap populated, and I think you could do some really neat things with it if you design a few more rooms to procedurally generate. :slight_smile: