Space Jump by Gaminghamster
Note: Use fullscreen mode, please :)
Hello fellow LD-creators! This is my second entry ever that uses Unity. During this jam my goal was to use "Shapes by Freya" in various ways to learn how it works. With that I introduce y'all to my "masterpiece" Space Jump!
Challenge yourself to reach the deepest depths of space by building platforms, jumping and collecting build power pellets.
Although this game has one of the least impressive gameplay designs I've ever made I still like how it turned out. Shapes definitely helped in making the overall presentation a bit more interesting and thanks to Music Maker my ears didn't have to bleed while mixing up some tunes. Despite the simplicity, I still hope you enjoy ^^
Tools used: - Unity - Music Makes - Audacity - Shapes by Freya "https://acegikmo.com/shapes/" - MS Visual Studio Community Edition
| Link | https://gamejolt.com/games/spacejump/610320 |
| Link | https://1drv.ms/u/s!AqfxTYLj_Kj-gtcFgKxmq_XdaqKolw?e=iYoBsl |
| Original URL | https://ldjam.com/events/ludum-dare/48/space-jump |
Ratings
| Overall | 871th | 2.521⭐ | 26🧑⚖️ |
| Fun | 853th | 2.396⭐ | 26🧑⚖️ |
| Innovation | 805th | 2.479⭐ | 26🧑⚖️ |
| Theme | 863th | 2.333⭐ | 26🧑⚖️ |
| Graphics | 862th | 2.208⭐ | 26🧑⚖️ |
| Audio | 459th | 3.109⭐ | 25🧑⚖️ |
| Humor | 642th | 1.705⭐ | 24🧑⚖️ |
| Mood | 796th | 2.413⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
The controls are a bit hard to take in hand at first, but after a few game over I managed to create platform while in air and control more or less where I wanted to go.
It would maybe be great to be able, when you're out of build power pellets, to do a "last try" jump to collect one and to be able to use it to rescue you from the game over. It seems not to be possible now because the platforms are always created above you. Maybe this "last chance" platform could be built under you to allow the game to continue when a pellet is at the reach of a jump.
But that is just an idea.
Are the platform generated using the Shapes library too ? If so this is great! From what I saw here and there this tool is quite powerful.
Nice work!
@hungryroy You need to use the platforms a bit more sparingly and use their active time a bit more. Otherwise you will run out of energy quickly ^^
@loonydrope The player, powerups, platforms, charge ring and stars are all created with Shapes ^^
Definitely something that I will keep using in future projects, but probably in a more interesting way :D
It took some time to get hang of the controls but when I did it made more sense. I agree with the comments about a timer on the platforms, that would be a nice touch. I also didn't know I was going to run out of platforms, there wasn't an easy way of know how many I had left? Or did I miss that..?
Congrats on a wonderful game and being able to make it on a stressful game jam! :smile:
Anyway, I enjoyed this game, so good job!
I would have really liked if the player had a convex collision shape, cause I got stuck in platforms a lot.
That 3d floor break effect wouldn't be necessary, but you did it anyway :thumbsup:
"You fell down from space" - kinda funny^^
Good job, keep it up!
@last-angle I definitely understand why you want a timer on the platforms and if I intended to keep working on this I definitely would add one ^^
Happy to hear that you enjoyed it, thank you!
@bytinggames Thank you so much for noticing the breaking floor! :D I spent an unnecessary amount of time on that and then realized that almost nobody would see it '^^
I did not consider using a convex shape for the collision, which I probably should have. Thank you for reminding me that it's a thing and thank you for the kind words :D