Drill18^2 - This is Just a Drill by quill18
Drill18^2 is a deck-building card game where you manage a drilling company.
Use your cards to drill deep into the Earth, or try to... when you're not dealing with unruly workers and machinery that needs constant repairs!
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Made in 48-hours for the Ludum Dare Compo by Martin “quill18” Glaude. Livestreamed start-to-finish in front of an audience of thousands.
Tools:
Unity 2020.3.5f1, Photoshop, Visual Studio Code
Special thanks to everyone out in Twitch-land for supporting me and my streaming!
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Questions?
quill18@quill18.com
http://twitter.com/quill18
http://youtube.com/quill18creates - Unity Programming Tutorials
http://youtube.com/quill18 – Let’s Plays!
Ratings
| Overall | 186th | 3.777⭐ | 58🧑⚖️ |
| Fun | 330th | 3.509⭐ | 57🧑⚖️ |
| Innovation | 165th | 3.755⭐ | 57🧑⚖️ |
| Theme | 227th | 3.918⭐ | 57🧑⚖️ |
| Graphics | 660th | 3.055⭐ | 57🧑⚖️ |
| Humor | 134th | 3.453⭐ | 55🧑⚖️ |
| Mood | 472th | 3.208⭐ | 55🧑⚖️ |
| Given | 6🗳️ | 1🗨️ |
Got to the end on my second try, but I had some luck to beat a few hazard combinations that were almost impossible to clear.
Great job and game, really love it!
Update: Played again and got to level 15 before being completely destroyed by Comet Sighted
My one bit of feedback for improvement would be labeled sections on the board similar to how physical board games would separate card stacks ("Hand", "Tasks", and "Layers" or something like that). At first I interpreted the "Tasks" card as the "current" card that I had drawn, which was confusing until I realized my mistake.
Solid strategy game overall! If this were turned into a physical card game, I'd buy it!
Once I saw a couple of the screenshots and when I checked in on stream... I was kind of reminded of Promethean ... As usual you hold a very high standard and when looking at your code in the stream - I got to thinking how unstructured my own code is :thinking:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
Sometimes elements are refered as Engineering/Science/... instead of their icon was confusing.
I came by the stream twice but you were on break! I am so glad I discovered Ludum dare through your channel some years ago, because I had a blast this year with making an autostereoscopic game!
Took me a while to figure out how to complete a task. But once I got a hag of it, I managed to progress quite far into the game.
The ballance needs some work though. Maybe it was just me being unlucky, but towars the ond of the game I was suddenly hit with needing all the scientists when I was hit with double Comet sighting. And with the hand being quite full at this time and absense of cards that would add more science I was locked out to hoping to draw double science from my quite sizable deck on one turn. Didn't happen.
Anyway - pretty fun game.
Crazy how well you could balance this in such a short time!
I was hanging on with the skin of my teeth multiple times throughout the whole campaign.
Well done!
I rate it a "good" out of "cool".
Anyhow, great job and a lot of fun!
Game turns out to be very strategic. Having suits names compared to graphics somewhere would be nice! As I'm stumbled not knowing engineering/science icons!
I dig this style of game. Some minimal sound effects would have been nice, but considering how little time there is in the Compo, I think it's good that you added graphical polish instead (like a tutorial and some animations, and of course the UI in general). I especially liked the events/blockers, they added a nice atmosphere and kept the game fresh. I do wish there were more player cards though.
Good job! :heart:
My biggest problem is with the UI. Having more then 6 cards in hand makes it very easy to lose control. I wish when having played a card, but is still in use, that the card would disappear and the tags of it would be left behind. Furthermore instead of drawing power cards, I would love that the power cards would be consumed in their own UI bubble showing a power level. This would make more room on the field.
I also do wish with the status cards that adds additional Tag requirements, that these would show on the cards. Right now it is hard to oversee what the actual tag requirements are.
All in all a very lovely deck building game. It does need a bit more work on deck manipulation. And with the wrong 3 status cards that do the exact same effects it is quickly game over. E.G. 2× lose 5 morale per turn, or 2× requires +1 power card and +1 Engineer card. These just make all your current and future hands almost impossible to play.