Nautilus by Tomas Poblete

About this game:
You are the captain of the Nautilus, an old but trustworthy submarine. In this game the objective is to find an ancient treasure sunken in the depths of the sea.
Goal:
The main goal of this game is to find the treasure in the depths with your submarine Nautilus.
Controls 🎮
W, S - Vertical movement A, D - Horizontal movement
Credits:
Ratings
| Overall | 583th | 3.714⭐ | 23🧑⚖️ |
| Fun | 865th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 1151th | 3.048⭐ | 23🧑⚖️ |
| Theme | 66th | 4.357⭐ | 23🧑⚖️ |
| Graphics | 447th | 4.071⭐ | 23🧑⚖️ |
| Audio | 225th | 3.952⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
Out of curiosity, is the control style meant to simulate ocean currents pulling/pushing along?
The jitter on the movement distracted me at first but now I thinkt it is an effective progress mechanic.
I would have liked to have a tiny bit of light at the beginning - I got no light upgrade (or I didn't find it) so it was spooky dark down there!
The music was a great addition to conter the stress when the air is running out :)
Other than that, this game was awesome! My time was 12:05. Loved the artstyle and the little touches everywhere. Sound design was superb, really liked that it changes the as deeper you go. Song itself is fitting too! Level design was simple yet very effective, exploring this was fun!
All-around good game! :)
I feel like the handling was so odd that it kind of detracted. Maybe just using momentum or physics to change the handling, or give some kind of indicator of "currents" that are destabilizing you in the water or the submarine flapping awkwardly.
Again, very good job, and good work using Blender! It can be a little hard to get the hang of but you created something quite aesthetically pleasing!