Parentage by CandleBird
https://youtu.be/K2CnFwodc9Y
Delve into the depths of the ocean in search of your lost father.
Parentage suspenseful story-driven game (the first one I've made!) with a bunch of optional scannable items to get more bits of the story (16 in total if you're into 100%-ing).

Avoid naval mines and scan any oddities you come by.
Dive deep to uncover the mystery of what your father left behind.
If you like my stuff, come follow me on Twitter (I'm making a pretty rad robot survival game)
https://twitter.com/CandleBirdGames
Tools: (Made everything solo during the Jam except for the sound effects)
-Models/animation: Blender
-Game Engine: Unreal Engine 4
-Music: Ableton Live 9
Thanks to my girlfriend for helping come up with the original idea and to my brother for helping me test!
| Link | https://candlebird.itch.io/parentage |
| Original URL | https://ldjam.com/events/ludum-dare/48/parentage |
Ratings
| Overall | 642th | 3.667⭐ | 26🧑⚖️ |
| Fun | 895th | 3.36⭐ | 27🧑⚖️ |
| Innovation | 835th | 3.28⭐ | 27🧑⚖️ |
| Theme | 18th | 4.5⭐ | 27🧑⚖️ |
| Graphics | 1137th | 3.48⭐ | 27🧑⚖️ |
| Audio | 196th | 3.98⭐ | 27🧑⚖️ |
| Mood | 17th | 4.54⭐ | 27🧑⚖️ |
| Given | 36🗳️ | 28🗨️ |
As someone who's typically focused on games that emphasize speed or intensive gameplay it does feel a bit slow going, but that's also very necessary to give the experience it's meant to. I've never really tried completely narrative focused games or "walking simulators" before, but I actually feel more open to the idea after trying this, so I think it did what it was meant to quite well. Really the only negative I felt was that the mines were popping into existence pretty abruptly and in large numbers, which felt a bit distracting.
It's definitely not the kind of thing that will appeal to everyone, but for those it does I think it does a good job of it.
Great game and great ending, I was watching through the my fingers at the ending ha-ha, that was scary
Good job!