Tunnel Vision by Cievers

Dear Lords...
"I have been in the mines for so long, but have come up emtpy-handed again and again. Please, dear lords, show me the light, shift the earth, and reveal to me your treasures!"

The Caves
Well, you've heard him. Go help Tumbo traverse these treacherous caves, and guide him to depths never seen before. Will this finally be the day the heart of the mountain is conquered, or was there never such a prize to speak of?

Ratings
| Overall | 252th | 3.946⭐ | 30🧑⚖️ |
| Fun | 268th | 3.839⭐ | 30🧑⚖️ |
| Innovation | 550th | 3.536⭐ | 30🧑⚖️ |
| Theme | 309th | 4.071⭐ | 30🧑⚖️ |
| Graphics | 464th | 4.054⭐ | 30🧑⚖️ |
| Audio | 213th | 3.966⭐ | 31🧑⚖️ |
| Humor | 330th | 3.5⭐ | 29🧑⚖️ |
| Mood | 422th | 3.875⭐ | 30🧑⚖️ |
| Given | 41🗳️ | 36🗨️ |
This game is addictive and frustrating, which is a perfect combo.
As another comment said, addicting and frustrating: perfect!
I felt a bit motion sick after a short time so couldn't play for too long but nice work nonetheless!
After more than 11 runs, the 12th run started to feel nice seeing the dwarf zipping through the tunnels as camera zooms out.. only gripe is the control-rate of rotation. I tend to then explore edge-cases:
- Start by intentionally left (witnessed the dwarf partially hanging out-of-bounds for a chuckle)
- rotate-right to extreme angle (intentional to make it close to 90')
- attempt to have the dwarf flip on itself (not that easy)
The character design remind me of the modern remake of Spelunky, nice!
Suggestions:
1. Have more faster rate of rotation (perhaps it gets more faster or responsive after every ramp or hazard-warning?)
2. This would seem interesting to have this game played on a mobile device, If you were so happen to make an update to include tilt control, and post a WebGL somehow the Unity3D WebGL appears to work for mobile browser (apparently on a chrome mobile browser; Android Tablet).
Curious if it's endless or there's a distant goal? It's got a hook in a feel like Jetpack Joyride!