Flare by emmyoop

[raw]
made by emmyoop for Ludum Dare 48 (JAM)

Explore deeper and deeper. Will it ever end? Together you can find out.

Objective

Find your way through the puzzle with a friend (or on your own) as you explore deeper and deeper underground.

Challenge

One player plays first person and controls the flame while the other player helps them through the puzzle by manipulating the world.

Best enjoyed with a controller, but keyboard is supported.

Note: This game is intended to be local co-op but can be played single player. If you choose to play single player you will need to switch views manually to be able to enjoy the game.

This is the first Game Jam we've been able to participate in while the kids have been gone. It is definitely quieter!

POST LD Changes

  • WebGL build finally works (after fighting with Unity for nearly a week I finally blew away the project library folder and low and behold the WebGL build runs - /facepalm)
  • There are some outstanding bugs documented in the itch.io page that i'd like to fix.

Ratings

Given 8🗳️ 15🗨️

Feedback

aTinyBean
02. May 2021 · 01:51 UTC
I had fun playing it and the graphics were really good. I thought that it was great that you also included a co-op mode!
Rocktavious
05. May 2021 · 19:07 UTC
Thanks @atinybean we are still struggling to get our WEBGL version to run/build properly so thanks for playing the Windows Version!
LDJam user 228990
06. May 2021 · 21:50 UTC
Very nice game!

I like the idea behind it. The player movement seems kinda off for me.

Overall great entry and gl :D
Pe7e
06. May 2021 · 21:59 UTC
Looks cool. Are you supposed to float like that?
Colin Misbach
09. May 2021 · 03:01 UTC
Love the attention to detail in the UI and title screen. The camera movement doesn't scale with how fast you move your mouse, which made it hard to find the next place to go to. But the directional movement was pretty interesting. I liked the idea of flying around a Minecraft inspired maze to discover unique puzzles and blocks. Nice!
Liam
09. May 2021 · 11:31 UTC
Tried to play this one on WebGL with my partner using keyboard and we did struggle a bit. Fullscreen mode would definitely help as it's all a bit small without! Appreciate that you did the WebGL tho!
AranCutter
09. May 2021 · 14:58 UTC
I really like the idea. I wish I had someone to play with locally but I gave it a shot on my own. The graphics and music are nice and set a unique tone for the game.

I had some trouble with the controls. The mouse turning felt slow and kind of floaty. I also think the rotation speed for the observer is much too slow. I felt pretty disoriented while playing. I noticed an issue with the grey blocks getting nudged out of place and becoming unmovable.

It's an interesting game and I think it could be a lot of fun with some minor changes to the controls. Nice work on it.
Hobzone
09. May 2021 · 22:21 UTC
I really like the mood and the graphics. Soo bad I was alone to play it !
Roka Josh
12. May 2021 · 08:36 UTC
Interesting concept which I think could be built on even more, I also encountered issues that people have brought up including the mouse sensitivity being a bit odd and the 2nd players rotation speed being crazy slow. Apart from that though a very interesting entry, great job!