Down the Stairs by Luis Giron
A little Turn-based game for this jam!
Use the mouse for control the actions You must eliminate all the enemies to activate the stairs and keep going down
Get as low as possible!
Tools Used: Lua-Love2d: Code & stuff Paint.NET: Graphics VSCode: Code editor
Screenshots:



| Link | https://github.com/gironC/ld48-down-the-stairs |
| Link | https://gironc.itch.io/down-the-stairs-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/down-the-stairs |
Ratings
| Given | 6🗳️ | 5🗨️ |
I like the idea of having a turn-based tactics game where your actions are somewhat limited,
and I think you could do some interesting things with randomized movement too, but combining them into one game design is kind of un-fun. I found myself wasting turns and running out of points because I happened to roll way too much and go past the enemy. It seems like the optimal play for most cases is to not move and let the monsters come to you, since that way you won't waste a turn overshooting or undershooting on an unlucky roll.
The graphics are very charming and look quite polished. I appreciate the head-bob idle animation, which reminds me of Undertaker, and makes me think the game should have a bangin' soundtrack for the characters to jam to. (Given that the music & sound category isn't listed, I'm guessing I'm not just missing it.)
The interface works smoothly and doesn't feel sloppy or unfinished at all, which is impressive on the short timescale. I made it to about Cave 6; am I correct in guessing that it's endless?