To the Center of the World by Dimini Inc.
You need to reach the bottom, while avoiding enemies.
Controls:
- Mouse scroll
Screenshot

| Link | http://dmni.tk/CenterOfWorld |
| Link | http://dmni.tk/CenterOfWorldGit |
| Original URL | https://ldjam.com/events/ludum-dare/48/to-the-center-of-the-earth-1 |
Ratings
| Overall | 742th | 3⭐ | 24🧑⚖️ |
| Fun | 726th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 40th | 4.227⭐ | 24🧑⚖️ |
| Theme | 251th | 3.886⭐ | 24🧑⚖️ |
| Graphics | 799th | 2.614⭐ | 24🧑⚖️ |
| Audio | 665th | 2.395⭐ | 21🧑⚖️ |
| Humor | 270th | 2.938⭐ | 18🧑⚖️ |
| Mood | 694th | 2.795⭐ | 24🧑⚖️ |
| Given | 67🗳️ | 0🗨️ |
- I love the idea of this as a scroller and the way you've used the browser here; very nice
- I guess you did proper object handling as I didn't notice any lag with the game even with the number of entities/objects being tracked
Improvements:
- left and right movement if possible (but not so much that it makes the game too easy; perhaps limited number of moves)
- an ambient changing sound to match the depth of the game and prove progressional tension, or a drilling sound while moving
- increase enemy density as you descend (maybe it's there and just subtle)
- the contrast between enemies and background is impossible to play at the crossover point; perhaps give he player a 'shock' powerup that makes enemies stand out somehow?
Bugs:
- You can can face-roll the game by just holding down and the movement speed will allow you to skip through most enemies; so some basic raycasting is needed here to avoid this
@bw-devel Almost invisible enemies in the depth were made on purpose, as it increase difficulty while descending (but they have some elements which are a bit yellow, so they can be seen even on the level where enemies bodies blend into the background). and yes, collision detection of the player and enemies is unfortunately far from perfect.
@impbox It was probably still too fast in the game's opinion, so maybe my criteria for that is too harsh :smiley:
If what I said was a kind of experience, you could definitely dig into some horrible mind trick of it being a horror thing where you go slowly down without any music needed, but you do have music, which kinda breaks that... unless you fade out the music along the way. Honestly, I'm not a fan of the audio if you kept this very short loop for long and it does get grating if I scroll down longer than what I expect.
The immersion of the game kinda broke for me as soon as I saw there was a scroll bar on the side. Good job on breaking that expectation though, but it does make experiencing this game a lot more bland and slow... As for the full throttle condition, you could make it so that it checks instead the distance you did in like, 1 second than checking if they survived at the bottom.
I'm not sure if I have the time to slowly scroll down the game as you intended though but it was a definitely nice and interesting way of doing gameplay like this!
This could go a long way, with different ennemies/hazards.
Collisions seemed quite random, and yeah the scrollbar spoiled the ending a little, but at least i knew I wasn't that far from it.
Really unique, great job !
The enemies move so slowly and aimlessly that 90% of them are a complete non-threat and avoiding the rest is mostly a matter of patiently waiting for them to slowly drift out of your path. Probably fine early on, but it would've been cool to see more threatening enemies as you get further down the page.
The music was... "programmer music", I suppose, haha. Was nice to be able to toggle it on and off.
I thought it was funny that if you try and cheat by instantly scrolling to the bottom, you get a special message saying everyone on your ship died, lol.
https://www.twitch.tv/videos/1012941526
Unfortunately, my browser was lagging seriously and it made dodging everything very painful
• The game fits well with the theme
• I like the brightness of the color decreasing as you go further downwards.
• I liked that you can turn off and turn on the music.
• I think the ending message was funny and a nice touch.
• The graphics were too blurry.
• There could have been more enemies.
• But there is nothing preventing you from using the scrolbar and skipping all the way to the bottom.
Overall, This looks good for an game jam game. -WitekWitek
If I went really fast down and didnt stop, the ship sometimes just fazed through an enemy. Idk if it's a bug or if the ship just didnt touch the collision shape of the enemy. It was hard to see at that speed.
The way you used a browser was great. I got this message when I tried to scroll down with my mouse: "You have rushed to the bottom using full throttle, but unfortunately nobody from the crew have survived this journey!" 10/10, a perfect way to use that mechanic. :D Loved it.
Thanks for submitting your game for me to play on stream! I played it yesterday. You can watch me play it here (at 19:57).
Unfortunately, my mic was off at the time, and I didn't realize it until someone in chat pointed it out later. Once my mic is turned on, I give a summary of my thoughts on your game at 27:57 in the video.