Into King Rabbit's Mansion by FadrikAlexander

Into King Rabbit's Mansion is a Fast-Paced Stealth Adventure inside a Massive Intricate Hand-Crafted Mansion.
Story
Once upon a time, in a universe same as ours, the turtle didn't win the legendry race and the Rabbit won.
The Great Consul of Turtles gathered and noticed that the rabbit cheated and the Trophy belongs to them.
The fastest turtle alive volunteered to the task, to get the trophy and as many medals he can carry outside King Rabbit Mansion.

Get Ready to go deeper and deeper into a King Rabbit's hand-crafted metroidvania style Mansion, sneaking around, discovering secret passages deep in the walls, avoiding the King Guards.
Speed Run your way through it
and Most Importantly, DON'T GET Caught!!!

The controls are simple
A D or left and right Arrow keys to Move
E to interact
left or right Shift to Zoom out

Map
Ps: if anyone has a way to take a high res screenshot of the whole map in unity let me know <3

The Game was made with a Collab between me as a Coder and my sister as an Artist. and as entry to the Ludum Dare 48.
Background Music: "Music: Sneak Up On You by Redafs.com, Licensed under Creative Commons: By Attribution 3.0 License"!
Ratings
| Overall | 305th | 3.907⭐ | 45🧑⚖️ |
| Fun | 449th | 3.663⭐ | 45🧑⚖️ |
| Innovation | 519th | 3.558⭐ | 45🧑⚖️ |
| Theme | 1269th | 3.36⭐ | 45🧑⚖️ |
| Graphics | 187th | 4.337⭐ | 45🧑⚖️ |
| Mood | 235th | 4.081⭐ | 45🧑⚖️ |
| Given | 45🗳️ | 53🗨️ |
let me know if it worked, have fun <3
And the gameplay and graphics and music are all on top
Great job!
I was most pleased with the fact that you made a stealth game that wasn't painfully slow. *So* many stealth games make you wait an eternity between moves, and it gets old fast. While playing your game, I felt encouraged to pause briefly, and then sprint on large sections, which mostly worked out for me! Also, your choice of music really helped to sell the mood. Good work!
Thanks for playing and feedback <3
You should have added a humour rating as well tbh. Really liked the whole narrative idea.
what do you mean about all transition are the same? when entering a secret passage a door sound will play but I would love to get more info from you on how to improve that. and also the rabbits will never catch you when you're in the secret passages.
I was smiling ear-to-ear at the turtle having motion blur and the concept of "camera power".
Overall, pretty fun and tense at times. The art style and color palette is clean and fits the mood for a night time heist. The music lends to this as well.
Only gripe: There were times where I was confused as to which "layer" I was on in the map. There might be a subtle color/texture change to the wall but I don't think it was enough to convey I was behind the map.
Great job, guys! Very solid game overall.
the medals or amulets all are put in places that like a bit puzzly to get so it's more of a fun thing for the player to do that's it and also if you really want to speed run the game they count to the 100% complete run lol
for the layers I guess the blue one is simple the house layer, and when you go into a secret passage the blue ones fade and the purple layer of the secret passage appear. so if you didn't get that do you have a suggestion how to make it look better for the player? maybe add a text? or a thing around the turtle?
+ a black vignette around the border of the screen
+ or turning the opacity of the whole environment way down, except the section of the wall you're in
I tried the second point and I'm turning it but anything less than what I have it makes the house disappear sadly
Great game, good job.
and lol I remember your profile from past ludum dares, glad to find familiar faces still jamming <3
I like the ideas, good job
so basically what you have to do is collect the trophy and get back to the start and the medals are optional
I made a quick mockup: 
Otherwise, a great entry, I will come back to it to play more!
Great job!
I really wanted to add a map but the time didn't help so I put the trophy in the king's chamber at the top of the mansion
There is one thing that gets in the way: When the places of interaction are very close to each other. You want to get into one and get into the other and face the rabbit. I lost a lot because of that. I will leave this game here safe to get to the end of it.
Congratulations to the team.
There were a couple things that take away from the whole experience (in my opinion). I was a little confused about what things I could interact with and what things I couldn't. There didn't seem to be any way to tell without walking in front of them and seeing if the prompt appeared. It made planning my route out sometimes difficult.
Also, there were long ladders that stretched over the length of the screen. My first run ended when I randomly climbed a ladder with a top I couldn't see and immediately was caught by a rabbit walking up there. At least, that's what I assumed happened. It happened very quickly :smile:
I also would have liked the animations of walking up and down ladders, moving between rooms and all that. The fade out and back in was a little jarring especially because it was close to instant but not quite.
Overall this was a very nice entry! Well done!
and for the long ladders that was intentional too to force you to use the camera power and see the rabbit up top and plan to avoid it you can say a hidden tutorial.
we tried animation for the moving but they killed the fast pace feel of the game for example because guards that you have to perform presice climbing to avoid we saw that the animation needs time and the player doesn't have to learn how to calculate that so we made it instant, about the black screen do you have a suggestion on how to make it better?
Thanks for playing and the feedback <3
here is my playthrough of your game
https://youtu.be/DloG77Ow288
hope you enjoy!