The Shrinking by Rayo

[raw]
made by Rayo for Ludum Dare 48 (JAM)

Shrink down into the deeps of the world! This athmospherical game takes you into a journey of a man escaping from the rain, an event where liquid is falling from the sky making the player smaller.

Story:

You don't exactly remember how you got in this situation. You only remember that it started to rain. Where are you? What exactly is this liquid? It doesn't seem to be normal water. You feel kind of weird, is the environment around you getting bigger or are you just getting smaller?

Theme:

The theme of Ludum Dare 48 "Deeper and Deeper" is reflected in our game in different ways. Have a look at second 19-26 in the video, you will see how the player is getting smaller in size over time and the camera zooms in deeper and deeper. In our game, the player is getting smaller and smaller when he touches liquids and is literally deeper than the moment before. This leads to the environment becoming larger and larger for the player. In a figurative sense, the player thus slips deeper and deeper into a problem from which he cannot get out again because there is no no way back to normal size.

Features:

  • Platformer gameplay
  • 3 levels to explore
  • Misterious ambiance feeling
  • High quality graphics
  • Music and Sounds

A level score system and save/load system was implemented too.

Controls:

  • Use WASD or the arrow keys to move.
    • Use the up key to jump, you are also able to double jump.
    • Use the down key to crouch.
  • Press (Space) grab moveable boulders, Combined with moving you can push/pull boulders.
  • Press (Escape) to open the Menu.

There is an ingame-tutorial to learn the controls. Evade liquids, crouch below branches, jump on platforms and push boulders to reach the end of the level!

Possible Future Updates:

We were not able to implement all our ideas into this game because of the limited time we had during the jam. If we continue working on this game we might add NPCs like insects that also search protection underground, the player would need to follow them. Ideas like these might help us creating a good story for the game. We might consider a release in steam if we work further on the project. A lot of code will be needed to tweak and several bugs to be fixed, but as a start we definitely rushed a solid basis for our idea.

Post Jam Changes:

We are going to fix some bugs and listen to the feedback in the comments. When we upload a new version of the game we also update the changelog here. - Fixed Bug: Jump speed is framerate dependent - Fixed Bug: Jumping against corners causes the player to get stuck - Fixed Bug: Credits are not properly shown after the last level - Fixed Bug: Boulders are pushed away without grabbing them sometimes

  • Made jumping slower and therefore easier to control
  • Player is not constantly shrinking through rain anymore, only if he touches liquids
  • Enlightened an area in level 1 where platforms were hard to see
  • Adjusted time for best and worst result in level score
  • Credits can be opened through the main menu

Credits:

Development Tools used:

  • Unity
  • Visual Studio
  • Blender

Third-Party Assets used:

Free Assets from:

We fixed some assets so they fit into our game and added some custom animations for the player.

Ratings

Overall 837th 3.558⭐ 28🧑‍⚖️
Fun 1071th 3.24⭐ 27🧑‍⚖️
Innovation 387th 3.688⭐ 26🧑‍⚖️
Theme 997th 3.58⭐ 27🧑‍⚖️
Mood 161th 4.18⭐ 27🧑‍⚖️
Given 20🗳️ 16🗨️

Feedback

plopy86
27. Apr 2021 · 12:08 UTC
Nice game. The ambient is cool.
Dyp54
27. Apr 2021 · 12:23 UTC
Yes verry fun, i like this game, good job !
Viktor Dedek
27. Apr 2021 · 12:45 UTC
Is it only me, I can not properly jump, he jumps only a little bit and it does a strange sound. I coudnt get over the first climbing. Feels very buggy the movement. Let me know
DenisSobolev
27. Apr 2021 · 13:01 UTC
It looks interesting but the game as a whole did not impress me.
🎤 Rayo
29. Apr 2021 · 21:55 UTC
@viktor-dedek, indeed there was a bug that jump speed is framerate dependent, we fixed it and different other bugs. Thanks for your feedback!
LDJam user 252856
29. Apr 2021 · 22:50 UTC
A gigabyte is a bit much for a game jam game.
LDJam user 252856
29. Apr 2021 · 23:04 UTC
The art was really nice, the instruments in the song sounded well made but the moving and jumping was really frustrating. In case you didn't before I suggest that you have a ray cast going down a certain distance from the player and only allows him to jump when it is touching the ground. This will result in a more consistent response when pressing the jump button and it will be easy to work the double jumping into.
Gekko
29. Apr 2021 · 23:57 UTC
The game has a really good atmosphere, but I felt like the movement is glitchy and also way to fast. The running speed could be like half of what it is now, that way it would also fit the atmosphere better. I also had issues with jumping like others have said. Also 1.2GB is waaaaay to big for such a game.
Gustavo Rocha
30. Apr 2021 · 15:00 UTC
Great visual and atmosphere. Great job!
pedrocoden
30. Apr 2021 · 17:08 UTC
wow, your game is so beautiful, congratulations
Klaus Peter
30. Apr 2021 · 17:10 UTC
Wait, why is the *compressed* zip to download 1.2GB big?
michaelyount
01. May 2021 · 13:00 UTC
Great work on the game, Thanks. I really liked the flow of things and the art was nice.
oramun
01. May 2021 · 13:23 UTC
Good job, really like the mood and ambience of this game. I thought the character movement was very twitchy and it may have been a good idea to use space to jump rather than W as sometimes it made the double jump mechanics a lot harder... but maybe thats just me. I did have a pug at the start, when you start to run you get increased motion blur affect. Music was very good though and really added something to the atmosphere.
Hexa3
03. May 2021 · 18:05 UTC
Visual and audio complement each other very well. Character control needs an improvement as now it feels a bit clunky.
Ferocious Industries
06. May 2021 · 12:48 UTC
Thanks everyone! I can see we aimed a little high with the quality and I think we both understand that now.. This was my first Game Jam and I believe it was my partners first time as well. We were scrambling to come up with a decent idea on the first day, and so the file looks large because there are a few assets we imported, didnt use, and due to crunch time neglected to delete from the project before the build.. @OffDutyExtractors That's exactly what we did to begin with =).
LDJam user 237623
07. May 2021 · 04:32 UTC
This game was very fun to play. You really set a somber tone with the whole soundscape and visual aesthetic. The whole game made me think of Limbo and Inside. The shrinking mechanic was totally new though! And offered some interesting new puzzles that those games can't do. I've only played through once so far and I didn't get all of the hidden items. For the first play through it felt like avoiding shrinking into oblivion was enough challenge. But now there is a good reason to play again and solve these other puzzles!

I had a great time playing but I have a few notes. First off, it felt like the camera stayed a little too tight to the player. I think the camera movement could be dampened a little bit. My other note is that the player and blocks did some funny things on some edge cases sometimes. The blocks would sometimes sit on the edge of a cliff and not fall immediately. The player sometimes would do some funny behavior on collisions too. Seems like small things that can get tuned once you have more time. I didn't think any of these things really took away too much from the experience for me. Great game! I'm glad I played it
Jin9310
07. May 2021 · 10:57 UTC
Pretty solid game you have created here. I must admit that at first I did not notice the shrinking, so reading the story was quite important. The idea is really nice, eventhough it does not match the theme on the first sight. You have used the assets in a very nice way and it is really pleasant experience for the player. Great job! If you keep working on it even after jam, I would be interested in seeing the final result :)
LDJam user 250426
08. May 2021 · 06:52 UTC
I had a lot of fun with this one, the shrinking mechanic was used cleverly to make challenging and interesting puzzles, the graphics and music set a really good tone and the intro text make me really interested and curious about the story! I hope to see more of it!

On stream, one of my suggestions was to increase the double jump height, but I think for the tone you are setting I think it would actually be more appropriate to remove the double jumping. The character is really responsive and easy to control, but almost feels like a character in an arcade game. It feels good to control him, just a little out of place!

It's cool that you added the orbs and timer for challenge runs, it's a great way to add more replayability
(I could not find a couple of those hekkin orbs xD)

Great game, looking forward to more!
LeYamez
08. May 2021 · 21:29 UTC
Cool game! Played it live at https://www.twitch.tv/leyamez

Was fun to play and the mechanic was super cool! I think you can go a bit more in depth with the shrinking and its effects on the level in further builds!

Thanks for dropping by the stream, and keep working on this game.. its the start of something for sure! :smile_cat:
ElllaDee
09. May 2021 · 06:11 UTC
Wow, it's so good!
ColeSlaughter
12. May 2021 · 21:11 UTC
[Thanks for submitting your game to the stream!](https://www.twitch.tv/videos/1015845981?t=02h57m46s)

This one was downright gorgeous. I love the mood y'all were able to set with this one. Absolutely top-notch work here. :ok_hand:
ChrisAP
14. May 2021 · 22:28 UTC
I love the shrinking mechanic, theres a lot to explore there. The jump is satisfying although sometimes it feels a little inconsistent, you could try resetting the velocity when the second jump activates to reset how the gravity is affecting the player character. Overall very cool game, reminds me a lot of limbo and the shinking character makes it look like little nightmares. Awesome aesthetics! Keep up the good work! <3
BluishGreenPro
15. May 2021 · 02:59 UTC
Excellent job! I appreciate that you were able to give the game a bit more life via replay-ability through collecting items / time scoring, although I still can't figure out how to get that obvious looking orb near the start of the second level.
Would you consider making Space Jump? I find it a little easier than pressing W, and perhaps Shift could be used for grabbing / moving things?
pnkvrt
15. May 2021 · 16:46 UTC
Great work! Amazing atmosphere, the music and lightning set the tone perfectly. The mechanic is interesting and I would love to see what more you could do with it :). The 3D models look amazing. Well done!
Birdwards
16. May 2021 · 01:48 UTC
Thanks for submitting your game to my stream! I uploaded the VOD if you'd like to rewatch (I start yours at 0:39:23):

https://www.youtube.com/watch?v=OsMPyOopzzU
Togis
17. May 2021 · 17:13 UTC
I finally found time to play your game since you proposed it a few days ago in my stream (Tobugis here)

It took me a long time to get used to the control and understand what was making me shrink and what was not making me shrink, I guess I didn't pay enough attention to the intro text.

This game is beautiful and has an amazing atmosphere. It reminds me a lot of inside, but less creepy :smiling_imp:

I feel that the jumping is a bit off, but I don't know how to describe it properly. Sometimes, according to my size, the animation was clearly allowing the character to jump on top of a platform, but the physic denied it and the character got stock on the side of the platform then felt. I don't know what cause it, it made the game harder to understand.

However, once I got used to the quirkiness of the controls, this was really fun.

A last suggestion of improvement, if you ever decide to continue this game: when you get very small, most of the screen become black and it's a bit hard to distinguish between what is the background and what are game objects. It may be interesting to step the gamma up a notch, or to add a setting to change it as ever player screen is different.

Other than that, amazing entry! Congratulations!