Daive Dangerous by kpded
In our game you play for a last guy from Atlantis, Daive Dangerous, who needs to save his homeland by descending deep into the ocean. But he should be wary about ancient guardians of Atlantis' dream
Shoot the enemies and don't forget to look at the oxygen level, fix engines and equipment for oxygen and arms production. When oxygen production unit is broken (look at bottom left corner of the ship) the character can run out of oxygen. The same for bullets, when arms production unit is broken (bottom right corner), you can run out of bullets. To fix the engines you need to go out of the submarine, use blue gateways on top and bottom of the ship.
Control character with WASD, E to interact with objects, when got into turret, use mouse to rotate muzzle and LMB to shoot
The game made with CocosCreator and Aseprite for art

| Link | https://github.com/Kodedyukh/LD48Jam/tree/main |
| Link | https://kpded.itch.io/daviedangerous |
| Original URL | https://ldjam.com/events/ludum-dare/48/davie-dangerous |
Ratings
| Overall | 1165th | 3.371⭐ | 33🧑⚖️ |
| Fun | 1048th | 3.258⭐ | 33🧑⚖️ |
| Innovation | 357th | 3.726⭐ | 33🧑⚖️ |
| Theme | 582th | 3.887⭐ | 33🧑⚖️ |
| Graphics | 1161th | 3.452⭐ | 33🧑⚖️ |
| Audio | 1134th | 2.776⭐ | 31🧑⚖️ |
| Humor | 1130th | 2.411⭐ | 30🧑⚖️ |
| Mood | 1377th | 3.133⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 43🗨️ |
Thanks to your feedback, we've added some tweaks to ui and balanced the difficulty a little
Yeah, you are completely right sometimes aiming behaves strangely and we will try to fix it in following revisions
Game seems very intetesting but it's not playble for me at the moment
It would play much better if there would be a full-screen version, or at least a downloadable version that we could put in full screen. As it is now, the mouse is not caged to the game window in the browser and, as a result, it's all too easy to stop moving your turret because the cursor ran away from the game window ;). Aiming altogether could use more work, it feels like it just jumps around at times instead of being smooth.
I found the concept enjoyable and the core gameplay loop feels solid. There are some improvements that could be made for the gameplay itself to feel smoother and less frustrating at times:
* The main hero gets stuck too easily on the small dividing walls when he jumps around. Maybe ditch those all together :). Or make them tiny - more a decoration, a hint of a wall, than anything else.
* Three engines on each side is very cool. And when you want to goof around and float in strange positions, it's great. But when you want to come to a full stop, it feels like an unnecessary busywork to jump from engine to engine while your ship is flipping around under you. Maybe an additional "full stop" lever that would stop all the engines at once?
* It would probably feel better if we could stop the character movement (like grab onto something) when trying to fix the engine. With the constant floating around you lose your "lock" on the engine you're fixing quite often and have to wiggle your way back to it. I found myself even fixing the already fixed engines by accident instead of a broken one :laughing:
Good job :slight_smile:
I am using Chrome on windows 10 if that's any help.
Thank you for your feedback!
As said by others the biggest design problem for me is that you can almost stay a the turret the entire ride. I only had to leave the turret once to fix a propeller. One "easy" way to fix that would be to make it a coop game with either one/two more task or random break down on every think on the ship.
Yeah it looks like making a coop mode could be a nice way for further development
Очень интересная идея с параллельной работой с разными механизмами. Спасибо! ^_^
Progress indicator was also nice to have, helped keep the game engaging.
Wish space button also jumped. Also that there was right hand button to interact, maybe rightclick - having to balance floating while fixing is a nice additional challenge, but it doesn't work if both floating and fixing is done with same hand.
Another issue was sometimes mouse gets wonky when entering turret.
Overall, game was really interesting and engaging despite the issues, I enjoyed it a lot.