Dino Digging by Argon
ENGLISH 🇺🇸
Note : there is no ending screen, you can consider you have finished the game when you have completed all the dinosaures and bought all the upgrades.
You are a palaeontologist searching Fossils !
⛏️ Click on the Tiles to break them. Each time you break a Tile, you go deeper into the earth.
🦴 Collect Fossils to complete your collection and ear Money to buy better equipment, allowing you to go deeper and deeper
🪨 Watch out for Rocks ! Each time one hit the top of the screen, you lose one heart. Breaking a Rock also break horizontally adjacent Rocks.
The game runs on web browsers like Google Chrome and Firefox on desktop and can also be downloaded for MacOS, Windows(not tested) and Linux(not tested).



FRANÇAIS 🇫🇷
Vous êtes un paléontologue à la recherche de Fossiles !
⛏️ Cliquez sur les Tuiles pour les briser. À chaque fois que vous brisez une Tuile, vous vous enfoncez plus profondément dans la terre.
🦴 Récupérez des Fossiles pour compléter votre collection et gagner de l’Argent. L’Argent vous permet d’acheter de meilleurs équipements vous permettant d’aller plus loin dans vos expéditions.
🪨 Attention aux Pierres, quand elles atteignent le haut de l’écran, vous perdez des points de vie ! Casser une Pierre détruit aussi les Pierres adjacentes horizontalement.
CREDITS 📝
Sarah Germain : Graphisms
Félix Metzinger : Game Design, Programming, Sound Design
Guilin Braïda : Music
👾 Updated : correct some game breaking bugs.
👾 Updated 2 : correct some other game breaking bugs, highligted double rocks and add buttons to mute music and sound effects.
Ratings
| Overall | 481th | 3.784⭐ | 39🧑⚖️ |
| Fun | 613th | 3.541⭐ | 39🧑⚖️ |
| Innovation | 674th | 3.419⭐ | 39🧑⚖️ |
| Theme | 326th | 4.054⭐ | 39🧑⚖️ |
| Graphics | 769th | 3.797⭐ | 39🧑⚖️ |
| Audio | 667th | 3.486⭐ | 39🧑⚖️ |
| Mood | 1145th | 3.324⭐ | 36🧑⚖️ |
| Given | 20🗳️ | 5🗨️ |
I am actually planning on releasing a more complete mobile version so you can follow me on my twitter or my itchio if that interests you !
Some game balance stuff: The pickaxe is leagues better than anything else in the shop. In all cases, it's a better strategy to save up 20 points and buy it first than it is to buy anything cheaper. To compensate, I would make the shovel clear all the dirt from a layer, not just connected dirt, and I would also make both the lamp and the health upgrades purchasable multiple times, starting at 3-5 points and increasing in price with each purchase. Also, the pickaxe shop description should make it clear that it only clears tiles *above* the one you click (assuming that was intentional and not just a design flaw).
Nice game. I enjoyed it a lot.
the combo effect is a clever addition.
The art was nice looking too, and the dirt and rock tiles especially looked good. The way the tiles got darker the deeper you went was also a cool addition. The UI was clear, but the buttons and text did feel a little out of place with the rest of the game - though it was all still readable. The sound design was all alright as well, though there were a few bugs with the sound looping on loading a new level - nothing major, but it was slightly annoying.
I really liked the game overall, and it seems like it has a lot of potential features and gameplay to add - I'm interested to see where it goes in future! Great work!
As also mentioned by others an indicator would've been nice that you've "finished" the game.
But good job overall, I really had fun playing!
Still fun to collect the fossils and buy upgrades.
The Art and Sound are great as well.
Once I got the pickaxe and could reliably clear out more than one tile at a time, it got much more interesting: I really like that the late game more or less depends on placing two-hit rocks around regular ones so you can clear a whole bunch out at once. It would be neat to have some way of regaining hearts during a dig so that letting a rock slip through now and then could be more of a tactical choice than a definite step towards the end of the expedition.