Y-Sokombanator by --0

A recursive game of sokoban where every pushable block is also a level. Push blocks onto plates so that every plate is occupied by a block of the same color, but if the blocks aren't the color you need, you will have to travel deeper into them and change their colors first.

| Play in-browser | https://e-neighborhood-watch.itch.io/y-sokombanator |
| Link | https://gitlab.com/e-neighborhood-watch/qacrk/-/tree/master |
| Original URL | https://ldjam.com/events/ludum-dare/48/y-sokombanator |
Ratings
| Overall | 341th | 3.875⭐ | 26🧑⚖️ |
| Fun | 425th | 3.688⭐ | 26🧑⚖️ |
| Innovation | 25th | 4.396⭐ | 26🧑⚖️ |
| Theme | 39th | 4.438⭐ | 26🧑⚖️ |
| Graphics | 1300th | 3.313⭐ | 26🧑⚖️ |
| Audio | 602th | 3.542⭐ | 26🧑⚖️ |
| Mood | 1086th | 3.364⭐ | 24🧑⚖️ |
| Given | 52🗳️ | 33🗨️ |
@theseusinabottle you might have already encountered this, but each color has its own variation on the track, and most of the colors you can find without too much effort.
Very anemoiac.
Love the dynamic parts of the music as well.
Great work!
Great work for the jam!
I like how difficult the puzzles are because it forces the player to take their time to think and keep trying until they find the solution. There are many games that I like that end too soon for me and leave me wanting more, so I'm glad this one's gonna take way longer to finish. I'm definitely going to spend many hours on this one, great job!
Edit: I just finished the game! Or at least I think I did? The text does say "this is the end of the game" but I still tried to see if perhaps something would happen if I made all the colors turn gray lol
Thank you so much for making this game, I had a lot of fun <3
really unique. Some people might find the difficulty curve too steep, but it is adequate for my liking. It would be nice if I could see if a box has "nothing" inside it without entering it. I also love the audio design.
Update: I finished the game! It's really great!
I particularly liked this room; I messed it up in the obvious way when I first got to it, and then had to undo a whole bunch and think about it more carefully when I realized my mistake later, which was a good learning moment:

I would have liked the keyrepeat to activate sooner at the start and activate less quickly during the repeat, (with maybe an exception for turbo-fast undo?) but that's a minor thing; overall I really enjoyed this! stellar work; I was hoping to see some recursive puzzles like this and this game did not disappoint