Deep Humor Dungeon by AddNone
Delve deeper into a pixelart disco dungeon! Kill monsters with your party in a rhythm.

Credits:
Programmer - Adnan Çığtekin (AddNone) https://github.com/AdnanCigtekin
Artist - Asiye Aydınlı (asiyeap) https://www.behance.net/asiyeaydinli

| Link | https://addnone.itch.io/deep-humor-party |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-humor-dungeon |
Ratings
| Overall | 1794th | 2.759⭐ | 31🧑⚖️ |
| Fun | 1764th | 2.552⭐ | 31🧑⚖️ |
| Innovation | 1332th | 2.897⭐ | 31🧑⚖️ |
| Theme | 1825th | 2.5⭐ | 31🧑⚖️ |
| Graphics | 1644th | 2.741⭐ | 31🧑⚖️ |
| Humor | 777th | 2.846⭐ | 28🧑⚖️ |
| Mood | 1535th | 2.942⭐ | 28🧑⚖️ |
| Given | 14🗳️ | 34🗨️ |
great music :smile:
Loved the character design.
Game itself was a bit boring though
(although having the rest of the party follow you, might be a cool idea: you can switch the leader (the rest of the group follows you, and every leader has it's own special ability that is unique and helps in specific situations)
on that side note,
congratz on the game! well done
@xcvzxc Thanks for your review. Nice ideas you got there :)
I keep loosing the members of line, not understanding quite how to manage them...
You start with the 3 minions, but you only really control the first one. It seems that the 2 behind don't do much until the head one die. But sometimes they die because it takes a lot of moves to get them out of harm way and then find a way to position yourself to hit...
That can be on purpose: like you have 3 life (that are slightly different) that are incarnate in the game, which is cool. But it didn't feel that way when I first played. But that would be nice if it was a bit less clumsy to move them around. I just can't realy wrap my head around the gameplay I think. It seems a mix between a turn based, where when I move ennemies move, and realtime where we all move freely. I think I would prefer to be turn based.
Some different gameplay ideas :
* gaining the minions across the floors
* in a turn based : separate turn and move, having them all fire when you turn to the side (like a wall of fireman)
*On the graphical part :*
On my side the blinking seems out of pace with the music, it's very blinky, maybe too fast and stressful. But once again it might just be that I am not into it. Does it serves a purpose, that the tile be white then black ? I'll make it more subtle, like a 10th of light change.
This are just my reactions to your game because *I* am bad at it.
On the graphical part, blinking occurs when a turn ends. After each turn you either move, attack or do nothing. It seems that some of users are experiencing out of sync blinking with music. It needs to be looked into.
Thanks again for the review :)