Captain on the Bridge by tkers
Explore deep space, fight pirates, and be the captain that your starship needs!
(Very much still in prototype phase, as I ran out of time before adding an interesting deck of cards.)
Controls
This game is controlled by mouse. Start by selecting your preferred starship and click the unexplored space deck (on the bottom left) to draw the first card in your adventure.
Cards can be either items (e.g. weapons for your ship) that you can choose to take and install, characters/events where you can decide how your journey continues, or encounters with enemy ships where the only way forward is through battle.
The game ends when you have explored the entire universe (the space deck is empty) or your starship ran out of hitpoints.
Battles
Battles happen in turns:
- Roll dice for yourself
- Place dice on weapons and use them
- End your turn
- Roll dice for enemy ship
- Activate the incoming attack to end enemy turn
You first get to roll 3 dice and plan your attack. Choose which dice to use to power weapons of your choosing. To use a dice, select it (left mouse button) and click the dice slot on the weapon that you want to use. Some weapons require specific dice (3+ for example requires a 3, 4, 5 or 6, and a weapon marked with "odd" will only take 1, 3 or 5), some require more than one dice to be used, and others take multiple turns to charge up.
Once all dice requirements are met, the "Use" button will activate and you can launch your attack. Once you have used up all of your dice (or there are no weapons available to use with your particular roll), you click "End turn".
On the enemy turn, you have to roll a single dice to determine the enemy action.

You can play the original entry (made in 72h) or check out the latest version (updated after LD48 ended).
| Source (GitHub) | https://github.com/tkers/captain-on-the-bridge |
| Play Now (web) | https://tkers.nl/captain-on-the-bridge/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/captain-on-the-bridge |
Ratings
| Overall | 1123th | 3.4⭐ | 22🧑⚖️ |
| Fun | 567th | 3.575⭐ | 22🧑⚖️ |
| Innovation | 501th | 3.575⭐ | 22🧑⚖️ |
| Theme | 1877th | 2.275⭐ | 22🧑⚖️ |
| Graphics | 1284th | 3.325⭐ | 22🧑⚖️ |
| Humor | 1427th | 1.7⭐ | 17🧑⚖️ |
| Mood | 1767th | 2.361⭐ | 20🧑⚖️ |
| Given | 48🗳️ | 12🗨️ |
A couple of points of criticism though:
- You need to teach people how to play the game. Maybe this is how a lot of dice-games are, i don't know, but it wasn't immediately obvious how to play (i also make this mistake a lot).
- I wish there was drag/drop for the dice into the dice slots, that would have made it nicer to play i think.
- put the player health-bar next to the enemy health-bar, or in a similar way, so that it's easy to tell what is going on in the fight. Right now one is dots on the top left (?), and one is represented by a fraction on the bottom of the card.
There are small things like this that confuse the player, and that makes it less approachable than it needs to be.
But all in all well done!
Other than that, the user interface was super clean and very pleasing to look and use. This definitely has some potential. Well done!
Great job, the game design has lots of potential :)
Good job.