Captain on the Bridge by tkers

[raw]
made by tkers for Ludum Dare 48 (JAM)

Explore deep space, fight pirates, and be the captain that your starship needs!

(Very much still in prototype phase, as I ran out of time before adding an interesting deck of cards.)

Controls

This game is controlled by mouse. Start by selecting your preferred starship and click the unexplored space deck (on the bottom left) to draw the first card in your adventure.

Cards can be either items (e.g. weapons for your ship) that you can choose to take and install, characters/events where you can decide how your journey continues, or encounters with enemy ships where the only way forward is through battle.

The game ends when you have explored the entire universe (the space deck is empty) or your starship ran out of hitpoints.

Battles

Battles happen in turns:

  • Roll dice for yourself
  • Place dice on weapons and use them
  • End your turn
  • Roll dice for enemy ship
  • Activate the incoming attack to end enemy turn

You first get to roll 3 dice and plan your attack. Choose which dice to use to power weapons of your choosing. To use a dice, select it (left mouse button) and click the dice slot on the weapon that you want to use. Some weapons require specific dice (3+ for example requires a 3, 4, 5 or 6, and a weapon marked with "odd" will only take 1, 3 or 5), some require more than one dice to be used, and others take multiple turns to charge up.

Once all dice requirements are met, the "Use" button will activate and you can launch your attack. Once you have used up all of your dice (or there are no weapons available to use with your particular roll), you click "End turn".

On the enemy turn, you have to roll a single dice to determine the enemy action.

pirates-on-the-bridge 2.png

You can play the original entry (made in 72h) or check out the latest version (updated after LD48 ended).

Ratings

Overall 1123th 3.4⭐ 22🧑‍⚖️
Fun 567th 3.575⭐ 22🧑‍⚖️
Innovation 501th 3.575⭐ 22🧑‍⚖️
Theme 1877th 2.275⭐ 22🧑‍⚖️
Graphics 1284th 3.325⭐ 22🧑‍⚖️
Humor 1427th 1.7⭐ 17🧑‍⚖️
Mood 1767th 2.361⭐ 20🧑‍⚖️
Given 48🗳️ 12🗨️

Feedback

p0l4r
27. Apr 2021 · 17:19 UTC
Played and finished. Nice concept, at first i didn't get what i was supposed to be doing, so i just rolled again and again, but then i figured out that i needed to assign dice to the cards, and i played though it. Not much going on, as i don't think any enemies did any damage to me, but i get what you were going for nevertheless. I think it's better to have a too easy jam game than too hard anyway. I liked the colours and the rest of the graphics, they did their job well!

A couple of points of criticism though:
- You need to teach people how to play the game. Maybe this is how a lot of dice-games are, i don't know, but it wasn't immediately obvious how to play (i also make this mistake a lot).
- I wish there was drag/drop for the dice into the dice slots, that would have made it nicer to play i think.
- put the player health-bar next to the enemy health-bar, or in a similar way, so that it's easy to tell what is going on in the fight. Right now one is dots on the top left (?), and one is represented by a fraction on the bottom of the card.

There are small things like this that confuse the player, and that makes it less approachable than it needs to be.

But all in all well done!
LDJam user 236651
27. Apr 2021 · 19:10 UTC
Very interesting concept! I liked the game, but it was very short (not sure if only having 4 cards is intentional?)
Okolyr
27. Apr 2021 · 19:12 UTC
I really liked the idea of the game, although a manual or explanation would drastically help the game. The UI looks slick and nice, I also enjoyed details you put into all the cards, I think the game can become something really awesome if there was a nice soundtrack(unless I missed it, then sorry!) and a longer journey, overrall really awesome!
chiyeon
28. Apr 2021 · 19:51 UTC
Whatever is here, its pretty solid! As said before, I definitely needed *something* there to tell me what to do, even if it was as simple as *click on the dice, click on the card you want to put them towards.* Other than that, and despite the short nature of the game, it was a cool concept! There was already some elements of player choice--the ability to pick one of 3 unique starter ships, story choice--and the combat was there already. I did note however it was strange I had to roll for the enemy.

Other than that, the user interface was super clean and very pleasing to look and use. This definitely has some potential. Well done!
nandelind
29. Apr 2021 · 20:28 UTC
This is pretty fun! It feels like an intro level and now I want to play the whole game! It took me a couple tries to figure out what to do; I think I was confused because the way you fight is unrelated to the way the enemies fight, which was more obvious. It could definitely use some balancing for difficulty, and also the cruiser's cards don't make much sense together (it's never worth it to use the charged laser). Am I supposed to be able to use the same card multiple times in one turn? I felt like I shouldn't, but it let me, and that also makes it a bit easier. I really like how it's a card game you could play with real cards and dice, but you also made a digital play mode.
luddegodofpain
30. Apr 2021 · 21:56 UTC
Goddammit this game was such a tease!
Great job, the game design has lots of potential :)
joonamo
01. May 2021 · 08:59 UTC
Really cool promise here! The UI shows a lot of promise and even without any tutorial, I was able to figure out how to play. I especially liked the 2d dice rolling, it made me smile. I'd love to see this developed further!
leapyearboy
05. May 2021 · 21:34 UTC
Really like the dice based roll deck game, gave me some dicey dungeon vibes. Took me a minute or so to figure out what was happening, but after a turn or two it all became clear. Would be nice if the multi dice cards carried over as it was hard to roll the two required. Really like where you could take this idea, good job!
Sli
05. May 2021 · 22:10 UTC
That was pretty cool. I'd love it was just a bit longer. Anyway great entry, Good job!
Mololo
06. May 2021 · 16:23 UTC
Great concept, I love the dice battles, a bit short, but it has great potential and a lot can be improved. You can create something awesome from this.

Good job.
TheCommonThug
07. May 2021 · 02:56 UTC
Wishing there was more to this. I'd probably play for hours.
onedozenbagels
08. May 2021 · 01:17 UTC
Was a little hard to figure out at first, but once I did it was straightforward. I would definitely play an expanded version of this.
Alexio Games
08. May 2021 · 01:20 UTC
Great game but was a little hard to understand at the beginning. Too short though!!!