Worry by CrispyBun
a game about descending deeper and deeper into madness

Software used:
- GameMaker Studio 2
- Krita
- paint.NET
- Ableton Live 10 Lite
| Link | https://crispybun.itch.io/worry |
| Link | https://github.com/CrispyBun/Worry |
| Original URL | https://ldjam.com/events/ludum-dare/48/worry |
Ratings
| Overall | 347th | 3.583⭐ | 26🧑⚖️ |
| Fun | 560th | 3.16⭐ | 27🧑⚖️ |
| Innovation | 496th | 3.12⭐ | 27🧑⚖️ |
| Theme | 160th | 4⭐ | 27🧑⚖️ |
| Graphics | 386th | 3.54⭐ | 27🧑⚖️ |
| Audio | 214th | 3.58⭐ | 27🧑⚖️ |
| Mood | 17th | 4.34⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
@thezingthing Ah yeah, good call. The texts in between levels at least have a slight cooldown before you can skip them, but I didn't wanna do that for the game over screen so that you don't have to wait at all to try again. But yeah, making it ignore movement keys didn't occur to me. Thanks!
05:00
https://youtu.be/DHfy_7ZtjHk
Gameplay had the right difficulty for me. If there would have been more level, more variation in gameplay would have been good, but with the current length I think it's fine this way.
Reminded me of Slender but in 2D bullet hell^^
The beginning of the game stood out most to me, because it was a really good introduction to the controls and the mood. Like how that appearing light revealed stuff. Also I like that you have chosen an idea that is unique.
@icefallgames Thank you! Yeah, I suppose I should have made it easier, a lot of people get stuck, but quite a lot of people also said the difficulty is good. Obviously if I'd add to this I'd make some sort of difficulty setting.
@bytinggames Thanks a lot! There is a bit of a lore under all of it, but I just made the texts and some other stuff vaguely hint at it mostly to add a sort of unknown vibe, but I just made it way too methaphorical to have anyone make up a good idea of what the story could be lol.
@digital-bacon Thank u! Yeah, the difficulty is a bit all over the place. I didn't really arrange the levels in a way that made sense lol, they're just in the order that I made them.
@huntrox Thank you!
@shin0nome Thanks a lot! I always try to make the tutorial as quick to the point as humanly possible lol, no one likes to deal with tutorials, *especially* in game jams. For the static, I made a custom shader using GLSL. Someone called Xor made really good [tutorials](https://xorshaders.weebly.com/tutorials/shader-basics1) to get started with GLSL in gamemaker.
@escapade Thank u! Yeah, I made the story behind it really unclear and hard to make out, which includes the ending lol. Maybe not the best choice, but it was mainly about the experience, not a story being spoon-fed to the player :d
@jrevel Thanks!
Congratulation to you for your little narrative game :smile:
@darqweful Thanks a lot! I'm glad the sounds are good lol, it's nice knowing it pays off to actually create the sounds specifically for the game and not just use a generator.
@tanis Thankss! Lol I'm realising the hitboxes are hard for me to notice when I'm making the game since I literally know exactly where they are, lol. It's a recurring problem, I'll try to work on it :p
@saintchristopher777 Thanks a lot!
@exopunk Thanks! Yeah, it was a bit of a side effect of the bullets having lights, but I really liked that it made it a valid strategy to just dodge them for a bit and look in the areas they're revealing.
I think you got the hitboxes mostly right, it would've been a nightmare if they were too big.
Maybe 2 colliders (one for enemies and a bigger one for items) would've solved it.
Also I'm jealous of you for getting the time to do shaders in your game :laughing:
Congrats!