Hellivator by Billnotic
(This game was originally made for the compo, but I decided to fix some things and release it for the Jam post-release. As such, some comments might refer to bugs that no longer exist.)
(Also, the web build is a bit scuffed on Safari. Audio doesn’t play correctly, and dashing with right click doesn't always work. Please download a build if chrome or brave is not an option, but keep in mind I haven’t tested to Mac or Linux exports.)
[DESCRIPTION]
Power your elevator with Energium to progress deeper and deeper into the earth. Get to hell, and you can mine a near limitless supply of Satanite and get rich! Each level has different ores to mine, enabling you to upgrade your gear in the elevator. Use your pick, gun, kicks, and suit to stock up on resources as you get closer and closer to the devil's domain!



Hellivator is my second Ludum Dare entry ever! The sound effects used in the project were not created by me, and as such I am opting out of Audio voting.
[SFX CREDITS]
Soundbible - Tim Fryer (Footsteps) - GoodSoundForYou (Gunshot) - Mike Koenig (Ammunitionless Gunshot, Lava Singe) - Benboncan (Pickaxe Mining Sound) - Man (Dash Sound)
Youtube - All Sounds (Jumping, Landing) - RealSoundz (Weapon Swinging) - John Tramp (Batrat SFX) - Sounds (Ghoat SFX)
www.kenney.nl - (UI Sounds)
Aturax Audio - (Death Sound)
[BUG FIXES]
- Fixed glitchy dashes
- Exported non-web builds for download, providing mac compatibility
- Fixed occasional permanent black screen on death glitch
- Fixed sound credits missing additions post-compo
| Source Code [48h Compo] | https://www.dropbox.com/s/8yidkrsxrmpjvhu/Hellivator.zip?dl=0 |
| [LATEST] HTML5 (web) (Windows) [72h Jam] | https://notic.itch.io/hellivator |
| [OUTDATED] HTML5 (web) (Windows) [48h Compo] | https://notic.itch.io/hellivator48 |
| [OUTDATED] MacOS [72h Jam] | https://notic.itch.io/hellivator |
| [OUTDATED] Linux [72h Jam] | https://notic.itch.io/hellivator |
| Original URL | https://ldjam.com/events/ludum-dare/48/hellivator-48h-compo |
Ratings
| Overall | 651th | 3.662⭐ | 36🧑⚖️ |
| Fun | 573th | 3.574⭐ | 36🧑⚖️ |
| Innovation | 717th | 3.382⭐ | 36🧑⚖️ |
| Theme | 649th | 3.838⭐ | 36🧑⚖️ |
| Graphics | 734th | 3.824⭐ | 36🧑⚖️ |
| Mood | 655th | 3.682⭐ | 35🧑⚖️ |
| Given | 37🗳️ | 57🗨️ |
Well done!
LATE EDIT: I added it for the jam submission.
LATE EDIT: Both were added for the jam submission.
EDIT: They edited their comment?
also i had this bug:

EDIT: This submission is now for the jam and has been updated.
The tutorial text were really super helpful, especially for right click mechanic. The play with lights adds immersion, and there's a really good feeling of exploration
some jumps are a bit tricky, i felt that the music didn't match very well
Good work on the particles for the dropped ore. Cool concept.
I didn't realise right away that I wasn't storing my resources, and only had my carry capacity. After that, I was more precise with what I mined and collected.
Enemies are good, the luck dragon sheep thing only being visible in the dark is a good touch, but it still hurts when you can't see it.