Soul Catcher by DragonsBeardGames
Side Scrolling Auto Battling Plinko Catching Game
Gameplay
Create a team of heroes to battle into the depths. They will automatically battle and use abilities you have given them. All your heroes respawn after each wave.
Spend souls to:
- Level your heroes
- Buy and Upgrade abilities
- Recruit new heroes
- Upgrade Soul Catchers

How to play
- A / D - Move Soul Catchers left and right, Use them to catch bodies to earn souls.
- The middle soul catcher will give you double souls, Try to catch as many as you can in it!
- After each wave a store will appear, level up your heroes, recruit new ones, and buy new abilities!
- Upgrade your soul catcher to increase how many souls you catch per body
Difficulties
- Easy = Easily slaughter all enemies, crush everything!
- Medium = Still crushing everything, but slightly more difficult
- Hard = Will require choosing synergistic abilities and hero placement
- Insane = Will require catching all bodies, Perfect ability choices, good economy and a lot of luck. Choose this if you enjoy dying.
| Source Code | https://bitbucket.org/Railor/ludum-dare-48/src/master/ |
| Web Player | https://gamejolt.com/games/SoulCatcher/610475 |
| Original URL | https://ldjam.com/events/ludum-dare/48/soul-catcher |
Ratings
| Overall | 355th | 3.58⭐ | 27🧑⚖️ |
| Fun | 214th | 3.712⭐ | 28🧑⚖️ |
| Innovation | 83th | 4.019⭐ | 28🧑⚖️ |
| Theme | 841th | 2.56⭐ | 27🧑⚖️ |
| Graphics | 630th | 3.115⭐ | 28🧑⚖️ |
| Audio | 409th | 3.212⭐ | 28🧑⚖️ |
| Humor | 139th | 3.44⭐ | 27🧑⚖️ |
| Mood | 596th | 3⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 28🗨️ |
I had two guys: first guys was just pure damage skills and the second guy was pure healing skills. They were completely unstoppable. Each level took only a few seconds. The first guy two hit the 2nd boss.
Overall fun game and I enjoyed it a lot! Good work :).
The game is quirky and fun, love the janky physics and ever increasing stats of your characters. Having just that interaction with catching the characters is a great idea for a casual game like this.
There are some problems, abilities start feeling very samey after awhile and by then nothing really poses a threat.
Could be interesting to have abilities that only take effect when a hero goes into pachinko.
Anyways, good stuff!
Also, is that your voice as the grunting AI? I kept cracking up to the sound of xylophones and enemy grunts.
Glad you enjoyed it!
@sevkron Thanks for the feedback, I definitely wanted to get more depth into it but ran out of time, I had implemented that basics of status effects (bleed, stun etc) but ran out of time.