grem by zzox
grem is a short challenging tile-based action puzzle game about traveling deeper and deeper into castle depths and lighting your way through the dark
Arrow keys to move, SPACE or Z to pick up and throw items, and R to restart the level.
Built with HaxeFlixel, Aseprite and Ableton Live.
Lighting from Pennie Quinn's Lighting tutorial
Uses a font from Bartek Nowak

| Link | https://zzox.itch.io/grem |
| Link | https://github.com/zzox/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/grem |
Ratings
| Overall | 379th | 3.55⭐ | 22🧑⚖️ |
| Fun | 331th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 336th | 3.425⭐ | 22🧑⚖️ |
| Theme | 559th | 3.4⭐ | 22🧑⚖️ |
| Graphics | 239th | 3.775⭐ | 22🧑⚖️ |
| Audio | 70th | 3.95⭐ | 22🧑⚖️ |
| Humor | 373th | 2.647⭐ | 19🧑⚖️ |
| Mood | 237th | 3.625⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
I think it ramps up a bit too quickly in difficulty. The level with the stone could use some more lights to let you get used to the throwing mechanic.
Overall I really like the idea and execution.
The enemies hidden by the dark is a good mechanic, but sometimes they came a little bit out of nowhere, causing you to die without there being anything that you can do about it. On the other hand, restarting a level is easy, so I could memorise the patterns instead :)
Graphics were as close to perfect as you can get with that art style, so congrats for that.
Sound design was nice, but the music loop was a bit to short.
Other than that, I wish there were a bit more levels ;)