Worm Rampage by StarryNiteGames

You're a peaceful tunnel burrowing worm just minding your own business. Dive deep so you can breach and sore through the air like a majestic sky whale. Eat all the attack helicopters to win the game! Be careful not to lose yourself in the process.
Missiles will destroy the worm's body segments, but will only stun the worm when they collide with its head. If you lose all your body segments, you die.
Controls
Mouse: Steering
Left Mouse Button: Burrow faster
Screenshots and GIFs

About
This game was made in under 72 hours during the 48th Ludum Dare Game Jam. It was created using the Godot game engine v3.3, which is an open-source game engine operated under the MIT License agreement. Other tools used include Aseprite and Sublime Text 3.
Credits
Game programming, design, and most of the art was done by Thomas Stucky. Check out more my work StarryNiteGames on Twitter, and my blog.
The gorgeous retro cover art was contributed by Casey Marquez of Butterscotch Workshop. Check out more of her work ButterScotchWo1 on Instragram.
Thanks to the various artists on opengameart.org whose work I incorporated into the game: - fungi_growth.flac - helicopter.zip
| Link | https://starrynitegames.itch.io/worm-rampage |
| Original URL | https://ldjam.com/events/ludum-dare/48/worm-rampage |
Ratings
| Overall | 1563th | 3.083⭐ | 26🧑⚖️ |
| Fun | 813th | 3.417⭐ | 26🧑⚖️ |
| Innovation | 1316th | 2.913⭐ | 25🧑⚖️ |
| Theme | 1560th | 3.042⭐ | 26🧑⚖️ |
| Humor | 919th | 2.659⭐ | 24🧑⚖️ |
| Mood | 1728th | 2.545⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
Some things to improve: Add some "winning screen", I didn't know what happened when I killed everyone. But other than that, pretty cool! Some music (probably chiptune) in the background would totally change the experience.
PS: You got an extra star for that f-ing amazing retro cartridge art!
@congusbongus You must dive *deeper and deeper* before breaching to reach the high ones. :wink:
@aiursrage2k, and everyone else asking about victory screen. I wish I had added one too! I regrettably ran out of time and energy. All the logic is already there under the hood for win/lose states, but I never connected a HUD element to it.
Thanks everyone for your comments so far. :smiley:
The game would've benefited from a victory screen, perhaps restarting with more helicopters each time, but the foundations of it feel nice. I love the box art cover too!
Controls are very fluid and that is very pleasant
Some more sound effects (like when hitting helicopters) would do a lot to improve the mood and feedback, and it might be cool if the helicopters moved around. Likewise, digging trails in the places you've been would be cool as well.