MazeCeption by burntoast2000
MazeCeption is the result of blood, sweat, tears, caffeine, and a lot of confusion.
This game is our first real LudumDare submission and the first time either of us have ever used Godot.
After a 24hr tutorial period Thursday we jumped right in and made this monstrosity.
The goal of MazeCeption is to reach the end of a procedurally generated maze (marked by a green dot). The twist is that along your path you'll encounter several tiles that are themselves procedurally generated mazes...and within those mazes further mazes...and within those mazes...
Entering a sub-maze puts you within that maze and exiting returns you one level up.
Upon reaching the end of the maze and collecting that ever so fabulous green prize you are given the ultimate reward for a rat..................ANOTHER MAZE
Happy Mazing everyone
Thanks for checking our game out
| GitLab | https://gitlab.com/Brandon_Galloway/mazeception/-/tree/master |
| itch.io | https://brandongalloway.itch.io/mazeception |
| Original URL | https://ldjam.com/events/ludum-dare/48/mazeception |
Ratings
| Given | 9🗳️ | 0🗨️ |
i think it's a really novel mechanic/idea, but i wonder what kinds of feedback loop/rewards you can give your player for completing mazes! i enjoy getting the cheese, but there were no counters or any way to track progress!