Journey for the Records of Remembrance by jasontherand
From the dawn of time humankind has asked ourselves…What will we remember? What will be forgotten? And most of all, do Earth’s copyright Laws apply in space?!
Recruit your fellow space probes throughout the solar system as you journey together through Deep Space looking for the Records of Remembrance!
Update 1.1- Added volume slider to opening menu, and added hints to death screen.
Ratings
| Overall | 1007th | 3.468⭐ | 49🧑⚖️ |
| Fun | 1074th | 3.239⭐ | 48🧑⚖️ |
| Innovation | 964th | 3.163⭐ | 48🧑⚖️ |
| Theme | 1247th | 3.383⭐ | 49🧑⚖️ |
| Audio | 643th | 3.5⭐ | 48🧑⚖️ |
| Humor | 511th | 3.207⭐ | 43🧑⚖️ |
| Mood | 898th | 3.511⭐ | 47🧑⚖️ |
| Given | 49🗳️ | 74🗨️ |
My only suggestion would be to add a sound slider since everything was quite loud and it would be nice to adjust that, I usually have the sound in my games quiet.
I was able to visit every planet, my favorite upgrade was the boost.
Overall enjoyed the game.
Controls were intuitive, but getting out of the dialogue box took a moment to figure out. Only on my second playthrough did I realize I needed to hover close to other planets, but again it was pretty intuitive.
The UI is pretty good except the edges of the screen are obscured, inlucing the ping icons. Maybe the UI should be separate from the play area, instead of underneath it.
I love the premise, story, and humor. However, especially for a jam game, it's pretty wordy. Most jam players just want to get to the gameplay asap, but I was also afraid of missing improtant information if I skipped all that dialouge.
Graphics and sound are great, and I love the theme interpretation.
My only small bit of feedback is that it was sometimes hard to see the direction of the planet/probe through the UI. Just a small annoyance!
Really nice job though. The music really fit, flying through the stars to the last probe whilst jamming out was sweet.
It took me longer than I care to admit to see that there was a little X in the upper right of the instruction manual to get started with the game, I almost turned it off. Glad I found it, didn't expect that windowed UI element in a game world.
Was a fun entry, I enjoyed the setting and some of the humor you tried to impart.
The controlling of the probe was the hardest part, and 2 hits seemed punishing. I was able to get to 2 planets but then couldn't get through the hail of projectiles.
I liked the theme. Was also neat the heat shield going by the sun, that was a nice touch.
Cool entry, nice work!
Landing phase are a little confusing but the gameplay is very smooth :ok_hand:
Good job !
The gameplay was interesting, although it could have been more.
Congrats!
* The poem :smile:
* How if I boost and get hit, I swirl all over the place
* The black holes
* The music!
One improvement I would suggest is some kind of ability to safely "dock" with a planet while you are attempting to communicate. I lost count how many times I got bashed by asteroids just as the ping was almoooost done ;).
If there is one thing that I didn't particularly like, it was the music. It's not bad, I just thought it wasn't particularly fitting.

So there is plenty there to keep me interested, however I was quite unlucky in 30+ minutes that I gave to it, I couldn't get very far in this run. First I theorized that the third closest planet from start, which is in the heat zone (the Sun?), is some sort of a challenge where you have to get to it fast, of course none of my attempts worked out. My delusion was fueled by the fact that I can actually reach the planet, it is just that docking takes some time. Then I tried venturing in what seems to be completely wrong direction (top/left), died several times passing through asteroid field, and eventually failed to find anything while drifting beyond it for quite a bit. That took a heavy bite on my time already, eventually I started exploring in the other direction and of course have found the next planet, and then the next one, which I never managed to land on (putting it in the middle of an asteroid belt was a stroke of sadistic genius).
I'm not the one to advocate for easy games that babysit players, but after getting me interested with the promise of space exploration, and a funny story that I wanted to see continued, the amount of sudden deaths to asteroids which in 25% of cases were not directly my fault (I think), seemed too cruel. It is cool that I get to respawn at the last visited planet, yet with every respawn I became number which led to higher chances of an asteroid caused death. Then when I say "this is it, I'm gonna focus now", and manage to pull through to the planet, I get wacked again, due to the nerve-shatteringly long docking time. I guess a good percentage of people would give the game more shots if only the docking timer was made shorter.
So I usually never whine for this long in LD reviews, take it as a sign that I really like the game and wish I could explore it with less torment. I know it is very hard to do the balance right after doing all this work in such a short time, so I won't take it against you, and will give it another shot when I'm less tired. Very nice entry!
Managed to finish in about 5 minutes and had fun while doing it. The asteroid belt was particularly annoying, and I ended up getting through mostly by luck :)
Thanks for the game :)
Good job!
Great job!