AMIAPS DD: A Man In A Potato Sack Digs Deep by paetramon
The shopkeepers brother is lost! He's pretty sure his brother ended up at the bottom of the world somehow, and he needs your help to find him. Dig deeper and deeper as you gain more energy, better your digging efficiency, and unlock a few upgrades. Help the shopkeep find his brother!
Meant to be a bit of a time-waster, played for a lil bit every now and then. If you can find the savefile you can cheat :O

| Link | https://paetramon.itch.io/amiaps-dd |
| Original URL | https://ldjam.com/events/ludum-dare/48/amiapsdd-a-man-in-a-potato-sack-digs-deep |
Ratings
| Overall | 1694th | 2.925⭐ | 22🧑⚖️ |
| Fun | 1674th | 2.7⭐ | 22🧑⚖️ |
| Innovation | 1463th | 2.8⭐ | 22🧑⚖️ |
| Theme | 518th | 3.929⭐ | 23🧑⚖️ |
| Humor | 942th | 2.632⭐ | 21🧑⚖️ |
| Mood | 1753th | 2.425⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
Great game haha. Took me a second to figure out why I was returning to base but once I did, I needed to upgrade myself ASAP.
The time to get back in the max depth is also so long, I mine 2s at 600 of depth for almost 30s of falling because the 1000 diamond upgrade is too expensive.
Nice ideas for the shop, the diamonds upgrades are very usefull and can keep the game entertaining.
Making the fall speed faster and generally balancing the game would make it quite fun, but at this state its just a shell of what it could be.
I did it, I completed it.
I think that makes me qualified to talk about this game.
Overall, it was a good game to mindlessly play. The upgrades were too expensive for what they gave you. For instance, it costs 50 iron to reduce the energy cost by -0.6 which doesn't have much of an effect. Once you get the teleport upgrade, you can just non-stop mine which is what I used to find the brother.
To be fair, it was addictive and well-made. My main two takeaways are that it
1. Took too long to get upgrades that had minimal effect
2. The character sprite looked out of place
Fine game otherwise
A little bit grindy once you get to gold but there isn't much time for balancing in a 72 hour jam
Well done!