AMIAPS DD: A Man In A Potato Sack Digs Deep by paetramon

[raw]
made by paetramon for Ludum Dare 48 (JAM)

The shopkeepers brother is lost! He's pretty sure his brother ended up at the bottom of the world somehow, and he needs your help to find him. Dig deeper and deeper as you gain more energy, better your digging efficiency, and unlock a few upgrades. Help the shopkeep find his brother!

Meant to be a bit of a time-waster, played for a lil bit every now and then. If you can find the savefile you can cheat :O

new_game.png

Ratings

Overall 1694th 2.925⭐ 22🧑‍⚖️
Fun 1674th 2.7⭐ 22🧑‍⚖️
Innovation 1463th 2.8⭐ 22🧑‍⚖️
Theme 518th 3.929⭐ 23🧑‍⚖️
Humor 942th 2.632⭐ 21🧑‍⚖️
Mood 1753th 2.425⭐ 22🧑‍⚖️
Given 14🗳️ 19🗨️

Feedback

Dan Fornace
27. Apr 2021 · 06:36 UTC
I dug so deep and got so many gems, but in the end, I still ran out of energy :)

Great game haha. Took me a second to figure out why I was returning to base but once I did, I needed to upgrade myself ASAP.
LocustJin
27. Apr 2021 · 06:58 UTC
Game look nice and the idea itself is interesting.
jujuformatic
27. Apr 2021 · 08:01 UTC
Nice farming game, but the gold take too many energy to mine, it make the game quickly boring after some minning.

The time to get back in the max depth is also so long, I mine 2s at 600 of depth for almost 30s of falling because the 1000 diamond upgrade is too expensive.

Nice ideas for the shop, the diamonds upgrades are very usefull and can keep the game entertaining.
Substain
27. Apr 2021 · 08:18 UTC
interesting, (and somehow balanced) game idea - and a time waster ;)
Aofekiko
27. Apr 2021 · 20:02 UTC
Nice try, but I honestly didnt enjoy myself much, the game was too grindy for me, you start with too little energy and find yourself digging 5 blocks at a time, you would expect it to get better once you get upgrades but thanks to the slow fall speed it actually just takes as long for you to get back to the place you have been before after repsawning, I know there's an item that returns you to your latest spot but it honestly costs too much to be worth grinding for.

Making the fall speed faster and generally balancing the game would make it quite fun, but at this state its just a shell of what it could be.
🎤 paetramon
27. Apr 2021 · 20:22 UTC
@jujuformatic @aofekiko thanks for the feedback! I definitely may have gone overboard on balancing it to be a bit grindy, should have had some more friends playtest it while I was developing. Post ludum dare voting I may go back and re-balance and work on the falling speed, thanks for playing!
Thinh
28. Apr 2021 · 03:26 UTC
The game was very grindy, but I found myself becoming addicted to upgrading my miner. Although the game itself being grindy, it was very fun to play and the mechanics were very smooth :) Good job!
miej
28. Apr 2021 · 06:39 UTC
felt a bit grindy. tried getting a few upgrades before deciding to just dig straight down to try to find better resources. ended up with the majority of my time spent just falling only to dig a couple blocks. presentation / mechanics were well-done though, and with some balance changes, this could be a reasonable game
The White Kiwi
28. Apr 2021 · 08:46 UTC
![Screenshot (52).png](///raw/1e9/82/z/41244.png)
I did it, I completed it.
I think that makes me qualified to talk about this game.
Overall, it was a good game to mindlessly play. The upgrades were too expensive for what they gave you. For instance, it costs 50 iron to reduce the energy cost by -0.6 which doesn't have much of an effect. Once you get the teleport upgrade, you can just non-stop mine which is what I used to find the brother.

To be fair, it was addictive and well-made. My main two takeaways are that it
1. Took too long to get upgrades that had minimal effect
2. The character sprite looked out of place

Fine game otherwise
🎤 paetramon
28. Apr 2021 · 16:45 UTC
@the-white-kiwi thanks for playing, and especially for beating it!! I made some late changes to the balance in a final bug fix that seem to have gone too far in the wrong direction re: how many gems you get and how powerful the iron upgrades are. I really appreciate your feedback!
Marcionix
29. Apr 2021 · 18:43 UTC
Good game but a bit too long
James Kusardi
01. May 2021 · 07:58 UTC
still in the process of trying to beat it, but the mid-game progression is the best imo - i don't mind the length, but the beginning's almost instant returning is frustrating, and the late game feels like a slog with not enough upgrades to make it feel like you're making significant progress. still enjoyable!
Unbansheee
02. May 2021 · 05:24 UTC
This was surprisingly fun :)
A little bit grindy once you get to gold but there isn't much time for balancing in a 72 hour jam
Well done!
Shimonster
04. May 2021 · 17:44 UTC
Very cool game. It was a little hard to get started because the resources were so scattered and I didn't have enough energy. Other than the balancing, the game was really fun.
Radiotrophia
06. May 2021 · 16:24 UTC
Cute game. :> The mechanics are very cool.
piscythe
15. May 2021 · 23:20 UTC
Not gonna lie I cheated to get all of the upgrades. The teleport is absurdly expensive and without it the travel times are agonizing. This game really would have benefited from a faster and sharper upgrade progression. Everything you get should change the way you approach the game.