escape by Matt Swieboda
Vertical scrolling platformer. Go deeper into the pit of evil to avoid the spikes. Maybe there's a way out?
Keyboard
WASD - move and menu change
w/up/space - jump and wall jump (while holding left/right)
space/shift/enter - [action] (to open door) and menu select
esc/backspace - pause menu
Gamepad
dpad/joystick - move and menu change
a - jump and wall jump (while holding left/right)
x - [action] (to open door)
back/start - pause menu
Wish I had devoted more time to the level design, it's still more of a playground! Oh well :smiley:

developed with
- haxe
- haxelflixel
- sublime text 3
- aseperite
- audacity
ITCH DOWNLOAD NOTICE for LD Submission
Note: I continued to make improvements past the LD submission date.
To view the build for the LD submission, use these releases:
LD-ENTRY-escape-win.zip
LD-ENTRY-escape-mac.zip
The HTML5 version embedded on the itch.io page is the LD entry as well.
Ratings
| Overall | 1743th | 2.85⭐ | 32🧑⚖️ |
| Fun | 1793th | 2.483⭐ | 32🧑⚖️ |
| Innovation | 1777th | 2.433⭐ | 32🧑⚖️ |
| Theme | 935th | 3.633⭐ | 32🧑⚖️ |
| Graphics | 1506th | 3.017⭐ | 32🧑⚖️ |
| Audio | 1229th | 2.464⭐ | 30🧑⚖️ |
| Humor | 1112th | 2.435⭐ | 25🧑⚖️ |
| Mood | 1582th | 2.875⭐ | 30🧑⚖️ |
| Given | 40🗳️ | 35🗨️ |
admittedly I worked on the wall jump 10x more than the actual level. I've learned for next time to make sure to finish out a full level layout!
Solid mechanics. I hope you will add a complete level. :)
Updates done so far:
- background image, improvements to tile sprites
- foreground layers (water, but more to come like quicksand, mud, etc)
- level editor (test/save/load) to motivate myself to make complete levels instead of a messy/broken playground!
- camera shake after falling too far down
- falling spikes via gravity (aside from the main slowly creeping spikes at the top)
- disables going outside the world (sorry speed runners, but great tactic!)
- more (and *hopefully* higher quality) sound effects
- lots of code refactoring to make updates easier, with level management, keyboard + gamepad input organization/detection, tiles and layers, blah blah blah coding stuff
Noted on the controls @sorlok @coolp I'll continue tweaking and improving them along the way.
Aside from aforementioned comments of needing controls improvements, and the obvious failures I had in level design, and falling off left/right/bottom, were there any other improvements anyone saw that I hadn't thought of, or maybe accidentally was ignorant to?
As I'm still developing the game, feel free to chime in any ideas you'd want, and I can add them. I have a pretty big enhancement WIP/brainstorm list, and would love more ideas too! And if you're interested stay tuned for post-LD builds in a few days or so.
k back to coding! :computer:
```
LD-ENTRY-escape-win.zip
LD-ENTRY-escape-mac.zip
```
or play the embedded HTML5 version on the itch page.
Thanks!
And you can fall off the screen if you go to the left. It is funny.