Dark Dive by Whysguy52
It's done! Or as done as it can be!
Edit: has anyone made it to the end yet? I cant modify it any more but it may be a little too difficult out of the box. :(
Edit2: for those who kept asking, I bound the ui buttons to keys and made the power and o2 deplete more slowly. should be playable and easier now. THIS VERSION IS UPLOADED AS V2 ON ITCH.IO. MY ORIGINAL LUDUM UPLOAD IS STILL THERE FOR FAIR JUDGEMENT.
I'm just happy to participate. This was my first game jam, first Ludum Dare (obviously) and a whole lot of first in making the game.
It's not much but I made this game completely by myself and EVERYTHING was built from scratch (Except text fonts. Those I recycled). I'm not developer or an artist but I'm pretty happy with how this turned out :)
All feedback welcome!
See you all at the next Jam!
PS. the game is completable and winnable. Solution on how to beat the game https://youtu.be/glm-DcXPQ1M
----features to improve----
interpolate camera [check]
implement physics for movement
increase mouse sensitivity. it's bit sluggish. Create a menu controlling the mouse sensitivity.
add more environment things: plant life, fish, more volcanoes
implement damage system
add an item. one of the dead ends is an item chamber but no item. create an item that increases your speed or something
add music
| Link | https://github.com/whysguy52/Dark-Dive |
| HTML5 (web) | https://whysguy52.itch.io/dark-dive |
| Microsoft Windows | https://whysguy52.itch.io/dark-dive |
| Original URL | https://ldjam.com/events/ludum-dare/48/dark-dive |
Ratings
| Overall | 1577th | 3.074⭐ | 63🧑⚖️ |
| Fun | 1669th | 2.712⭐ | 61🧑⚖️ |
| Innovation | 1160th | 3.042⭐ | 61🧑⚖️ |
| Theme | 557th | 3.9⭐ | 62🧑⚖️ |
| Graphics | 1484th | 3.05⭐ | 62🧑⚖️ |
| Audio | 1085th | 2.912⭐ | 59🧑⚖️ |
| Mood | 1163th | 3.308⭐ | 62🧑⚖️ |
| Given | 80🗳️ | 108🗨️ |
@smelly-games I KNOW! I REALLY wanted to add some more art to the environment and really wanted fish. Something big. I swear I actually had the idea of putting an eel next to a vent to make it hard/impossible to get to without dying but, not time :(
Btw I like system of energy taking, and scanner, looks cool
GJ
Stay with portable version, it is more valuable for everyone!
Sub sound is good.
Was a little hard to figure out movement.
Un-fun critique part: I would have appreciated some kind of...I don't know, "north" indicator on the ring around the up-arrow. I got a bit disoriented too on some occasions, but fortunately it was mostly NSEW rather than up-down. Oh, one other thing: I think being able to see the vents from further away would help. I understand if you don't want to mark the sub--if you want people to explore--but I think making the vents more visible (from like, 50m away instead of only like 10m away) would have helped me be a little less disoriented.
I'm still impressed. Amazing job!
Happy to read in the comments you had fun with blowing bubbles. So did I on my game lol
@sharkmax218 I agree! given more time, i would have interpolated the camera and added more physics like acceleration and drag. I'll add it to the V2 eventually.
(I really enjoyed the sonar mechanic, also hi fellow Godot dev :D)
As someone else above mentioned, I feel like the game would have benefitted if the submarine's movement was a little more dynamic
Well done, you encourage me to make a 3d game next time :D
3D is a bit to get used to but it's really not bad! Hope you're good at vector math lol jk it's not that bad. Godot has a few tutorials that are okay.