Deep Dive to the wormhole by Retro Banana Man NL
Dig deep into the ground to find the wormhole to start the digging again on a new and bigger map. The maps are more or less randomly generated.

| Deep Dive Game | https://retrobananamannl.itch.io/deep-dive |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-dive-to-the-wormhole |
Ratings
| Overall | 1697th | 2.923⭐ | 28🧑⚖️ |
| Fun | 1540th | 2.885⭐ | 28🧑⚖️ |
| Innovation | 1870th | 2.173⭐ | 28🧑⚖️ |
| Theme | 1404th | 3.231⭐ | 28🧑⚖️ |
| Graphics | 1744th | 2.346⭐ | 28🧑⚖️ |
| Audio | 1164th | 2.692⭐ | 28🧑⚖️ |
| Humor | 1403th | 1.833⭐ | 26🧑⚖️ |
| Mood | 1708th | 2.604⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
I can imagine you stopped at level 3. There was not much time left so I had to cut things out.
I liked the mechanic that you could only dig if you had ground below you. It was a nice addition that added some necessary depth to the game, since without it things would get boring pretty fast. I can't put my finger on it, but I felt like something was missing. Maybe a couple of mechanics could spice things up, fuel for example like the others mention, or even something to make the drilling more involved, maybe a specific kind of rock tiles that you would need to spam the click button to break? I don't know. Also, I didn't get why you had both a shop to convert rocks to money and an upgrade building to spend the money. They could be one and the same to reduce the back and forthing.
Finally, I think that the game would benefit a lot by better graphics. It doesn't have to be anything amazing. I would suggest you start looking into pixel art even if art is not your thing. It is quite easy to get into for everyone and after a while you will be surprised with what you can achieve. A simple rule tile to break the monotony of the ground and some particle systems when a tile is broken would also make a difference in the "juicyness" of the game.
Other than that, cool idea, nice implenetation, the core loop was there, I didn't notice any bugs. A job well done for a first solo jam.
I loved playing Motherload and I loved playing this game. Good Job!
@exofrenon thanks for playing and the feedback. I agree some extra mechanics would help and in hindsight one shop could've been sufficient. Also I agree on the art I wanted to put more time into it, but instead I figured out how to make random level generation. The audio is dat from OK I agree, it was too add some sounds because a silent game is even worse in my opinion.
@nachodlv thanks for playing! Ooh that's unfortunate, I should've made it first show a message are you sure to quit.
It plays well, though some kind of sound when you are full would have been nice. I kept not realising and this.
Also the shop being so far from the upgrade place seemed unnecessary busy work. I think it would have been better to combine the two.
Thank you for your kind words and playing the game.
@someone It brought back memories for me too. I agree in hindsight I should've combined those. Thanks for playing!
@siberpunk01 You can't drill when hovering in the air, so that might be it. I agree that I should've combined those. Thanks for playing!
@domsse-interactive Thank you for the compliment, great to hear! :smile:
Well made though. The graphics are good. Only unfortunalty that the text on the buildings was scribbled like that. It dropped the apparent quality by quite a bit.
Sound was not to bad, as long as I played it rather softly.
The game felt somewhat slow at times, but overall, it was an enjoyable game.