Goblin Philosopher by Jibberwocky
Guide goblins into deeper and deeper (for goblins) discussion as you propagate their philosophy through the goblin warren.
(at time of submission this game does not have a set end point)
--CONTROLS--
Click and drag to pick up and move goblins and to progress discussions.
Scroll at top and bottom edge of the screen.
Escape to pause.
--
--
Several common functions and libraries were created thanks to existing code and tutorials from: Shaun Spalding, Friendly Cosmonaut, Mataroo and various Stack Overflow/GMS2 forum posts.
Some goblin chattering noises were made by my partner.
Font: Bahnschrift. Menu art:Pixel over of statue of Socrates by Leonidas Drosis
| Game Maker Studio 2 | https://github.com/jibberwocky/JbWckLudumDare48 |
| Zip or Exe | https://jibberwocky.itch.io/goblin-philosopher |
| Original URL | https://ldjam.com/events/ludum-dare/48/goblin-philosopher |
Ratings
| Overall | 412th | 3.5⭐ | 25🧑⚖️ |
| Fun | 712th | 2.87⭐ | 25🧑⚖️ |
| Innovation | 188th | 3.717⭐ | 25🧑⚖️ |
| Theme | 130th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 194th | 3.87⭐ | 25🧑⚖️ |
| Audio | 230th | 3.543⭐ | 25🧑⚖️ |
| Humor | 85th | 3.652⭐ | 25🧑⚖️ |
| Mood | 507th | 3.152⭐ | 25🧑⚖️ |
| Given | 35🗳️ | 23🗨️ |
There's the unique implementation of the theme, the innovative gameplay (basically a memory game with a sims-like feel to it? excellent!) and the sound and graphics are great too, this is impeccable for 48 hours!!
I'm not sure if this is done purposely, but alot of the dialogue boxes turned up empty, I'm guessing this is a bug, because after that when I had to pick a topic, icons that I didn't see in the conversation appeared and I had to basically guess
I would also love if when I place my goblin too close to the other, he would automatically walk a set distance away from him so that the player will always see the dialogue boxes clearly, even if he places the goblins badly!
The empty bubbles was intentional, because you only get 3 choices you end up guessing a bit anyway. I found full bubbles all the time gave you all the "answers" quite quickly if you were attentive, but then you'd be presented with what you knew were only bad choices, which felt super frustrating.
With more time I would re-work it so you always have a positive choice and there were no empty bubbles tho.
Having goblins move is something I really wanted but the animation was a bit too far for me in 48 hours. Tried to solve it by letting the player re-position goblins slightly without breaking a conversation, but doing it your way would certainly be the better fix.
Would have been nice if there was a bit more of a goal though.
Nice, very humorous approach to the theme.
The base maechanics are innovative and very good implemented, although due to the gameplay under their potential.
Graphics (pretty good animations!) and sounds are very good.
A couple of things that stood out to me: 1) I felt like the dialogue time was very slow - I enjoyed watching them talk, but I couldn't finish your game when I saw how many goblins + how long each goblin took haha. 2) This is small, but in the tutorial, it wasn't obvious I could drag goblins through walls - maybe some sort of different tile for "hard wall" vs. a backwall might help with that distinction?
Overall though this is a seriously fantastic entry, with a great take on the theme, wonderful graphics, and just an overall excellent, cohesive package. Well done, and congrats on submitting!
Really original entry and gets pretty funny when you move every one of your converted gobbos in the same room into a huge cluster of green chaos. I found out that was the quickest way to get things done even if you get some breakpoints wrong.
Congrats!