Groundbreaker by Danial Jumagaliyev
So I think I over-scoped a little and wasn't able to finish on time for compo, so I published the game for jam. :sweat_smile:
That being said, this was really fun already, because I did more quality over quantity this time, so I put more emphasis on modeling 3D objects for this game.
Your goal in Groundbreaker, as the title says, is to break ground, and get as deep as possible. Discover spooky wicked enemies, unlock 8 achievements, compete with other players' high scores on the leaderboard!





Controls:
Movement - WASD
Jump - Space key
Look - Mouse Movement
Hit/Shoot - LMB
Pickaxe - 1 key
Hammer - 2 key
Pistol - 3 key
Credits:
All 3D models, textures, effects, and code made by Danial Jumagaliyev (me).
Sound effects are all from zapsplat.com
Music by TeknoAxe.
Ratings
| Overall | 235th | 3.96⭐ | 27🧑⚖️ |
| Fun | 132th | 4.02⭐ | 27🧑⚖️ |
| Innovation | 189th | 3.94⭐ | 27🧑⚖️ |
| Theme | 112th | 4.28⭐ | 27🧑⚖️ |
| Graphics | 915th | 3.68⭐ | 27🧑⚖️ |
| Audio | 246th | 3.917⭐ | 26🧑⚖️ |
| Humor | 293th | 3.575⭐ | 22🧑⚖️ |
| Mood | 94th | 4.292⭐ | 26🧑⚖️ |
| Given | 17🗳️ | 29🗨️ |
Pretty impressive game. I was a bit confused at first on how to go deeper and killed green enemies for 5 minutes. Then started using other weapons and started to understand everything. Gathering ammo for the gun and killing enemies with that is pretty satisfying. The enemies were not that scary. However, the music was very creepy and the only thing that scared me was finding an enemy corpse for the enemy I killed a few moments ago.
Although, sometimes, the ground didn't break sometimes which was somewhat annoying when I was trying to speedrun so I had to gather more blood. Overall, pretty nice. GG!
It's classic Danfps, but I'm still trembling
Но игра атмосферная, это здорово!
(One small side note though: If the audio was not created during the 72h, please consider to opt-out for the audio category)