Panda Prize Pusher by PhthaloGold
Panda Prize Pusher is inspired by arcade prize machines where you push the prizes past stoppers down into the chute.
In Panda Prize Pusher you push a pink panda plush through a series of connected prize machines until it falls out of the last one and into your possession. There are 5 short levels. Push the panda through each machine until you reach the end! You might find that it is not the only thing sinking deeper and deeper.
Controls
- Move with arrow keys, A & D, or the onscreen buttons on the prize machine.
- Push down with Space, Enter, or the onscreen button on the prize machine.
Rules
- Push the pink panda plush down the prize chute.
- Each push costs $5
- Resetting the machine does not rollback the total amount of money spent
Feedback
- Please leave feedback of any sort - this was my first Ludum Dare so I would like as much feedback as possible.
- Please leave a comment especially for any bugs or other issues with the game.
- Please leave a comment especially if you have feedback about the design of the game and how it could have been improved in the 48 hours.
- I will do my best to rate the games of anyone who leaves a comment.
- Thank you for playing!!
Panda Prize Pusher was made in Unity 2019.3.15
Ratings
| Overall | 249th | 3.7⭐ | 37🧑⚖️ |
| Fun | 343th | 3.486⭐ | 37🧑⚖️ |
| Innovation | 216th | 3.647⭐ | 36🧑⚖️ |
| Theme | 630th | 3.271⭐ | 37🧑⚖️ |
| Graphics | 94th | 4.143⭐ | 37🧑⚖️ |
| Audio | 249th | 3.5⭐ | 37🧑⚖️ |
| Humor | 129th | 3.471⭐ | 36🧑⚖️ |
| Mood | 382th | 3.364⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 50🗨️ |
Beside that, maybe you should add a system a system hinting the player if he doing well or not, set him an objective, which is partially done with the money system, but not completely. You can add for example you can set a set amount of money to the player who fall down when he push and rise when plush fall.
Gameplay-wise, it's solid and I had fun with the game, though it starts getting a bit repetitive after a while since the best strategy seems to be to repeatedly smash the same spot, the random texts is really what kept me going.
Overall, this is a great submission for a first Ludum Dare, so kudos to you! :thumbsup:
Neat physics simulation. Very well polished art style too. Well done!
I could see this being made a great deal more fun if you sped it up. The main slow-down for me (and subsequent cause for frustration) was the reset time on the plunger. Additionally, the little sliding platforms that get in your way just slowed me down.
Yes, I can see you want pace/timing to be a part of the gameplay, but the *fun* thing about the game is blasting the cute toys with the pushy thing. Anything that gets in the way of that (its slow reset time / the platforms) just takes away from fun. My two cents!
I wonder what this game would be like if the cute toys deformed somewhat when struck... could be interesting!
Great work overall!
Otherwise very pleasant and polished game, in all aspects.
I'm not so sure about the moving platforms: they add a bit of difficulty, but the only way to deal with them is simply to wait for the right opening. So they just add "delay", which, as a player, I don't like much.
The game feel polished but I was kind of frustrated about the reload time of the hook.
Very good work :smile:
Your game is very well polished. Would I spend a bunch of real $5 bills to get that panda? Nope. But, I felt compelled to keep pushing and pushing (and pushing) to get my panda through 5 machines and into my grubby little hands. Nice job!
I didn't find any bugs (or at least not that I've noticed), and the game played very nicely.
:x: My only gripe of the game is that there's no challenge at all. I could understand the aim to spend as little money as possible, but sometimes the push doesn't seem to do anything at all, and sometimes it pushes very strong.