Deepest Point by 7Mar

[raw]
made by 7Mar for Ludum Dare 48 (JAM)

What's your deepest point ?

don't forget to till me your feedback :)

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Ratings

Overall 1504th 3.152⭐ 25🧑‍⚖️
Fun 418th 3.696⭐ 25🧑‍⚖️
Innovation 1206th 3⭐ 24🧑‍⚖️
Theme 773th 3.75⭐ 24🧑‍⚖️
Graphics 1735th 2.386⭐ 24🧑‍⚖️
Audio 1206th 2.548⭐ 23🧑‍⚖️
Mood 1705th 2.605⭐ 21🧑‍⚖️
Given 4🗳️ 0🗨️

Feedback

Rose
26. Apr 2021 · 22:38 UTC
A simple but fun game! I tried for a while but couldn't get any deeper than 21.
ishmandoo
27. Apr 2021 · 23:24 UTC
Took me a sec to understand what was happening, but exciting once I caught on!
JavierDega
27. Apr 2021 · 23:27 UTC
Wow this games's hard! I like it, simple fun and easy to restart to keep the action going. Cant get past the point where the shapes get more complicated tho
Evil Villain Games
27. Apr 2021 · 23:32 UTC
This was fun! I liked how hard it was. I was able to get to 29 on hard. Also I'm a fan of the simplistic style. The high score was a necessary touch it pulled me back in several times.
CeltiCo
27. Apr 2021 · 23:33 UTC
I got to wave 60 just to see if anything changed, like different colors or something. Instead I got some interesting shapes. The graphics were minimal, and the audio quality was pretty bad (my headset was peaking constantly). It's a tried-and-true game format, though, so it's probably fun for a good chunk of people, but not so much for me.
rpgfaker
27. Apr 2021 · 23:35 UTC
Took me a second, but really cool take on the theme! I love to see gameplay inspired by the theme.
Danny Sperling
27. Apr 2021 · 23:37 UTC
Fun game! Definitely took a couple tries to realize what I was supposed to be doing - I'd recommend adding a quick note in the description somewhere around dodging the beams or something for clarity. But I quickly found myself getting addicted to the quick reactions and trying to get as far as I could! High score was 33 :) (on normal haha, Hard is crazy)
Francesco Zicchieri
27. Apr 2021 · 23:37 UTC
Very simple, but nice!
Found very difficult the piece divided in eight parts, but I got better after four or five deaths to it.
Record is 74.
Le Slo
27. Apr 2021 · 23:37 UTC
Nice! A very well designed fast paced dodge the things in the corridor. There are 2 things that I liked about the design: 1) You'll always need to move to dodge an obstacle 2) You can't hold a key in a direction constantly to dodge an obstacle. This made unfairness of the randomness completely gone, great work on that. The downside is that the intensity is always the same, it would be nice to have some changes in speed, or pace, or a ring that broke one of those two previous rules, to give some flow to each run. Graphics were simple but effective and music was slightly repetivy. Very good job!
Studio Gomp
27. Apr 2021 · 23:39 UTC
The game is fun! I got like 63 on normal. Although it might just be me, but the music gets a bit annoying after a while, I think it has to do with the repetitive high-pitched sounds.
mauriciomunky
27. Apr 2021 · 23:39 UTC
I wonder who will set the record! Cool idea, music matches up nicely.
NaraJeamfry
27. Apr 2021 · 23:39 UTC
I'm in a conundrum. I would like to play this for all night and try to reach some milestone, and then set another one and keep it up. It was really simple, but really "deep". Movement felt good, the challenges are interesting... but there is one single thing that throws a bit of motion sickness to my face; the fact that there is not a "tube", but the next obstacle always appears centered at your position.

I understand why it is this way, but it makes it a but harder to play :) this being the only thing I would change is just more proof that this is really solid.

Can't get past 50 in hard though! Wanted to see if there are more patterns aside from the square grid :(
gregfagan
27. Apr 2021 · 23:40 UTC
I couldn't get it to work in Chrome :/
LDJam user 0
27. Apr 2021 · 23:41 UTC
Favorite game yet! Simple but tons of *depth*. Awesome job.
DoctorTM
27. Apr 2021 · 23:42 UTC
Nice jam! My highest score is 57.
Paul-Maxime
27. Apr 2021 · 23:51 UTC
Pretty simple concept, easy to learn and hard to master. I managed to score 72 :D

Adding more shapes and allowing us to see more than one shape at once to prepare would make this game even more addictive.

I agree with @studio-gomp however, the music gets very repetitive after a while.
Eugenik
28. Apr 2021 · 12:29 UTC
wonderfully simple, addictive game.
LePoulet
28. Apr 2021 · 14:29 UTC
Simple and solid gameplay. The start is a bit hard. UI is fine and code works pretty well.
NaBo369
30. Apr 2021 · 14:02 UTC
Really nice and addicting game! It is fast paced, looks good and has a nice beat to it. Great entry!