Treasures of Bloom by WeAreDev
Controls:
Mouse Movement: Rotate the player
Mouse Click: Use grappling hook
Space: Swim faster
R: Restart

Explore the blue depths of the neon-lit sea in this relaxing diving adventure. Collect three buoys, find the treasure chest and use them to bring it up to the surface.
Use your trusty grappling hook to defy enemies and to move around faster. *But do not let the beautiful environment fool you: * If you run out of air, you have a serious problem!
Game Idea + Technical Arts: Ben
Programming: Fenno Boomgaarden
Arts: Ugghmaster
Music: Minor Seven
Edit: For those who experience lag, I recommend trying the windows version, since this game was not designed with regard to the web version.
Check out the game's soundtrack on YouTube:
https://www.youtube.com/watch?v=rcxugdF21dY
| Jam version | https://wearedev.itch.io/treasures-of-bloom |
| Jam version | https://wearedev.itch.io/treasures-of-bloom |
| Original URL | https://ldjam.com/events/ludum-dare/48/treasures-of-bloom |
Ratings
| Overall | 990th | 3.475⭐ | 22🧑⚖️ |
| Fun | 1687th | 2.675⭐ | 22🧑⚖️ |
| Innovation | 1254th | 2.975⭐ | 22🧑⚖️ |
| Theme | 669th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 419th | 4.1⭐ | 22🧑⚖️ |
| Audio | 148th | 4.075⭐ | 22🧑⚖️ |
| Mood | 219th | 4.1⭐ | 22🧑⚖️ |
| Given | 31🗳️ | 18🗨️ |
Well done!
Relaxing and calm (music and environment).
Graphics style is consistent.
It slows down my computer, too bad ^^
Thanks for your game!
I highly recommend playing it. I like that you can swim faster by mashing spacebar. For the impatient people like me this is a godsent. The music and graphical ambience is top notch!
And I'm impressed by the diffrent fishes movements, fishes moves together well done
Just didin't understand the use of the hook and lags a little, but it still was a nice experience
The graphics are just awesome, everything seems to glow and I love the swimming animation. I like how everything is really made up of lines. The color palette works really well, nice choices, the buoys stand out against the rest, the background is dark, characters light, everything is very clear. You manage to convey an immersive experience using only minimal visual isntruments.
The fish swarms, they have this evasion AI when I swim into them, this really makes this world come to life, very well done!
I did not even need the anchor or grappling hook, I only accidentally clicked and shot it but I think the game works without it. Also I did not shoot anything, I actually did not want to disturb these creatures :-)
It is almost impossible to die in this game. I feel that this could as well just have been a longer underwater experience. Instead of focussing on enemies and the shooting mechanic this would have turned out a different experience had you spent that time on some kind of narrative, maybe things to find underwater, a ship wreck telling some kind of story. Don't get me wrong, I like your game and I see that you tried implementing some typical game mechanics like killing and getting killed. But I think a game jam like this lends itself perfectly to step outside that box. I want to encourage you to take a more uncommon approach in future games because I feel you have the potential to create something very different, in a good way :-)
I just died on porpoise (smurk). It was quite difficult to find someone to kill me. The death pose looks rather harsh :-)
@gonutz nice that you liked the art. I is nice to hear positive feedback even though i was pressed for time in this jam and had to rush a lot of it. Also you are absolutely right, the idea of making a game only about exploring came to our mind but we decided against it in order to complete the game in the 3 days we had.
To all those struggling with lag, i recommend trying the windows version. The game was not designed with a focus on the web version.