Captain Zapdash by Nazorus

[raw]
made by Nazorus for Ludum Dare 48 (COMPO)

cover_s.png

Free falling dashy zappy thingy with cool music.

Zap all the orbs and dash through the abyss with Captain Zapdash.

Hum to your triumph.

final<em>cut</em>1.gif

Controls

  • Left click to zap
  • Right click to dash
  • Arrows or WASD to move

Tools

  • Unity
  • Figma
  • Audacity
  • MPC Beats

All code, graphics, and audio were made by myself during the 48h period.

Ratings

Overall 145th 3.859⭐ 34🧑‍⚖️
Fun 41th 4.125⭐ 34🧑‍⚖️
Innovation 332th 3.438⭐ 34🧑‍⚖️
Theme 542th 3.422⭐ 34🧑‍⚖️
Graphics 199th 3.844⭐ 34🧑‍⚖️
Audio 38th 4.078⭐ 34🧑‍⚖️
Humor 153th 3.387⭐ 33🧑‍⚖️
Mood 292th 3.5⭐ 32🧑‍⚖️
Given 32🗳️ 45🗨️

Feedback

PhthaloGold
26. Apr 2021 · 07:45 UTC
Fun and engaging and elegant game. I played all the way to the end and never felt bored or like it was too difficult. The progression and audio too are great. However, why does Captain Zapdash moan. Every time he dies he moans. I mean, I'm not really bothered by it, I'm just wondering why. Overall great game.
FabiGhindaru
26. Apr 2021 · 07:47 UTC
Simple yet good, I really enjoyed it.
The laser was very satisfying and the dash very useful.
Great job! :D
drom1x
26. Apr 2021 · 09:39 UTC
Very fun. The music is awsome
CharlieGray
26. Apr 2021 · 19:33 UTC
Wow, love the sound and graphics. And the gameplay is really fun too. Good job!
🎤 Nazorus
26. Apr 2021 · 19:40 UTC
Thanks everyone for the kind words, I'm glad you're having fun :smile: I'll be sure to check out your games as well!

@phthalogold perhaps death is a moan-worthy experience in this universe, who knows!
Geckoo1337
26. Apr 2021 · 19:45 UTC
Dear Captain ZapDash, I would like to write to you a letter, just to say that I love what you do. I love your songs, mood, aesthetic and the way you destroy orbs. all works fine with you. When I will a big boy, I want to be too a Captain ZapDash. Cheers.
Stuartc
26. Apr 2021 · 21:54 UTC
Even though its not a rhythm game, because of the sound design it felt like shooting on the beat was the right thing to do. Lots of fun, nice snappy movement, and I love the SFX
Chensu
26. Apr 2021 · 23:03 UTC
Love the graphic and the particle system, brilliant! 5/5!
chesschaser
27. Apr 2021 · 10:15 UTC
Fun game! Very entertaining!I love the music!
Morg
27. Apr 2021 · 12:47 UTC
Absolutely A for Cool
Jupiter_Hadley
27. Apr 2021 · 14:30 UTC
Cool style! I included it in my compilation video series of a bunch of LDJAM games!
https://youtu.be/R25_tXZwmbw
Sheinxy
27. Apr 2021 · 14:56 UTC
Four things:
- Tons of fun
- Quite good looking
- Great audio
- Did I mention it was quite fun to play?

For real, it's a pretty simple game, but one that is quite enjoyable, it feels so smooth to control and play (and the audio and music help greatly on that matter!)

Awesome :D
LDJam user 239741
27. Apr 2021 · 20:02 UTC
Really fun to play! Really nailed the controls, and the simple graphics feel just right! One of the best I've played.
Secret Magic 404
27. Apr 2021 · 20:08 UTC
Awesome! Super smooth game!

Great intro/tutorial.

Challenging gameplay... however it didn't take long for me to find out I could move to the edge of the screen and avoid all the obstacles :smile:
kassanu
27. Apr 2021 · 20:10 UTC
Really fun game!
airwaffle
27. Apr 2021 · 20:30 UTC
On of my favorite games so far! Love the soundscape and atmosphere! Would be nice with a bit more variation between the levels, otherwise a 10/10!
🎤 Nazorus
27. Apr 2021 · 21:07 UTC
Thank you for all the positive comments, I really appreciate it! I'll find some time to play your games as well.

@stuartc I found myself doing that too during testing and I was tempted to add a rhythm mechanic, but decided it would be too risky to implement :sweat_smile:

@secret-magic-404 Obstacles can still get to you at the edge of the screen, so this approach requires some luck :stuck_out_tongue: but I guess you're still less likely to get hit ^^

@airwaffle I agree that more variation would have been great, I had a few ideas but ended up spending more time on audio instead ^^
exofrenon
27. Apr 2021 · 22:07 UTC
This was brilliant. Not only was it fun to play, but it also had a great sense of humor (I LOLed at the what I assume is a recorded sound effect when you get hit). You obviously have some music background, because the music is legit, and the fact that it was not fitting at all made it even funnier. The graphics were serviceable. I enjoyed the "juiceness" when zapping an orb. Overall it was great for what it was, not much nitpicking to do.

The only thing that has room for improvement are the graphic. I see you used the classic "primitive shapes + high gloom" trick, but having pretty graphics was not really necessary in this case since they added to the humor. The game was also quite short (it was repeating every 12 orbs I believe) which is probably because it is as far as you can go when you have a fully procedural "level design" before becoming boring or getting out of hand, so if you wanted to make it longer you would need a more sophisticated algorithm to generate a more interesting placement of obstacles.

Overall pretty great and very admirable that you did everything yourself in only 48 hours.
Tim77
28. Apr 2021 · 02:57 UTC
Thanks for a fun experience! Simple mechanic well executed! Would love to see a version that is more zoomed out and you have to dash across the environment in longer distances, perhaps to collect powerups etc. Great work!
Eugenik
28. Apr 2021 · 12:34 UTC
really impressive scope and really funny concept
Kunal
28. Apr 2021 · 13:21 UTC
That was really amazing! loved the music a lot, it just gave the game a different feel :D.
very simple and well executed indeed!
the only thing I would say is that the camera could be a bit zoomed out, but other than that it was really fun!
silkworm_sweatshop
28. Apr 2021 · 13:58 UTC
Pretty amazing how these seemingly shitty graphics manage to feel and look so much better with some polished effects and great audio and visual feedback. There definitely room for some added depth but the general game feel is very satisfying.
LDJam user 251170
28. Apr 2021 · 14:05 UTC
Game name checks out!

I think I'm addicted, would like to see more variations to the levels!
The graphics were actually amazing, I'd say and the gameplay felt amazingly smooth. Was I supposed to drop down a lot of depth upon getting hit by an obstacle btw? Anyway, would play again!
🎤 Nazorus
28. Apr 2021 · 14:41 UTC
@exofrenon Thank you :smile: The death sound effect is indeed a recording of my own voice! I agree that graphical assets are the weakest part of the game, I'm not much of an artist so I make do with what I can. For the record there are actually 4 parts to the game, each time you get 12 orbs the game increases in difficulty, and after the fourth part there is a little end sequence. That said, you're right that I would need a proper level generation algorithm if I were to push the concept further. Thanks again for playing and all the feedback!

@tim77 @kunal Zooming out the camera is a great idea, it would open up a lot of possibilities in terms of level design and gameplay. Thanks for playing and the kind words!

@kepsert Yes, this isn't explained in the game but the depth meter is kinda like a negative score :wink: if you never get hit and never miss any orb, you'll finish the game with minimal depth. Thanks for playing and the kind feedback!

I try to play all your games to leave a score and comment, thanks for all the feedback! I'm glad you're enjoying Captain Zapdash :smile:
Last Angle
29. Apr 2021 · 11:18 UTC
I really like the music in this game. The movement is really smooth, and the game is fun to play! Good job on having the levels gradually increasing in difficulty, although I couldn't get past the red level (which has more to do with my skills than your game). I might come back later and try again :)
Fis
02. May 2021 · 22:12 UTC
Really enjoyful game! The soundeffects, the music, the shaders - all together sums up to a nice experience. This also allows to use basic graphics since they are being used very well.

Regarding the game logic - you should expand the spawn area to cover the edges too. I could rush it without moving a finger :v:

![zapdash.png](///raw/321/d/z/420ba.png)
Villanelle
03. May 2021 · 06:50 UTC
This is in my top 10 from all the games I played in this edition of Ludum Dare. And yeah, I played a lot, more than 50... The graphics, the colors, the fluidity of the movements, the concept itself, the sounds... All pretty fun to me. Thanks for the entry!
![captainzapdash1](///raw/1cd/a3/z/4212e.png)
DanMedeiros
03. May 2021 · 22:37 UTC
This game is SO fun. The laser graphic and sound effects were really pleasing to my eyes and ears. The change of music was also spot on. Nice job!
Roka Josh
10. May 2021 · 21:30 UTC
Really fun game, cool graphics and sound effects. Great job!
tiffi_gaming
14. May 2021 · 20:17 UTC
That was really cool, colors are vibrant and music is also very good.
matthewrobo
15. May 2021 · 07:54 UTC
![1621065163-chrome_jBl9pAVBqQ.png](///raw/165/32/z/426f1.png)

Didn't score too great, but man, this game is _chunky_. It's crazy you managed to get the gamefeel so solid in only 48 hours.

While I normally don't like having that much inertia in shooty games, the dash gives such a good amount of speed control that it stops mattering and starts being an actual gameplay mechanic.
QYOUK
15. May 2021 · 12:50 UTC
The only thing that bothered me a bit was the SFX, they were maybe too loud and felt weird when you zap quickly but other than that the game was solid! Controls felt nice and responsive, the game idea is simple but work very well and the visuals are really cool! Good job!