One More Cellar by Magna

[raw]
made by Magna for Ludum Dare 48 (JAM)

One more cellar is a top down roguelike with bullet-hell elements in which you have to venture down an endless dungeon!

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Ratings

Overall 313th 3.9⭐ 47🧑‍⚖️
Fun 213th 3.911⭐ 47🧑‍⚖️
Innovation 1566th 2.711⭐ 47🧑‍⚖️
Theme 897th 3.656⭐ 47🧑‍⚖️
Graphics 462th 4.056⭐ 47🧑‍⚖️
Humor 678th 2.971⭐ 37🧑‍⚖️
Mood 588th 3.727⭐ 46🧑‍⚖️
Given 64🗳️ 68🗨️

Feedback

LDJam user 249705
26. Apr 2021 · 17:20 UTC
Dope music and fun game!
LocustJin
26. Apr 2021 · 17:53 UTC
Everything in this game is great. Love pixel art graphic and animations.
AddNone
26. Apr 2021 · 18:01 UTC
Music choice is very good. It makes playing this game even more fun. Gameplay is simple yet addicting. Good job!
Wanooknox
27. Apr 2021 · 01:17 UTC
Fun game! I really like the screen shake on hit! Nice little polish! Over all it's pretty simple, but VERY polished. Solid music, sound effects, graphics, animation, and gameplay. It's pretty rare to get all of that in a game jam game!

BTW you should link back here from itch.io so that it's easier for people to leave ratings :)
GoldenEvolution
27. Apr 2021 · 12:04 UTC
I'm impressed that you made all of this within 3 days, even with a shop system and everything. Great game with good polish!
Zizhen96
27. Apr 2021 · 13:02 UTC
How is this even made in 3 days?? there is a whole shop system... I'm so impressed! Well done guys!
🎤 Magna
27. Apr 2021 · 15:17 UTC
Thank you all for your kind comments!
ModdingMachine
27. Apr 2021 · 20:03 UTC
Nice game! I really like the ambient lighting and the fast paced music. Lovely little game.
Learus
27. Apr 2021 · 20:07 UTC
Lovely graphics, simple but fun gameplay, and loads of humour. A recipe for greatness. Good job!
FcValise
27. Apr 2021 · 20:10 UTC
It's a classic game but very well done for all the job done ! Congrats
WarTronic
27. Apr 2021 · 20:10 UTC
Very well!
The onyl thing i would improve is the pathfinding because the enemies are often stuck in the corners... but hey, if thats the only issue with a game made in 3days, you can't really complain
AndideBob
27. Apr 2021 · 20:34 UTC
A cool little roguelike! I love the movement of the skeletons (move and shoot and move and shoot). I wish there was a little more variety in the shop upgrades, and an indicator as to when you actually land a critical hit, because without that the critical hit upgrades seem kind of useless.

Either way, the music and the sound really worked nicely with the visuals and I am happy that you added more after the "ending". You made a really cool game!
Alex_LemminG
27. Apr 2021 · 20:35 UTC
Very fun game and surprisingly consistent along all categories
tomlbarden
27. Apr 2021 · 20:41 UTC
Thoroughly impressed that you managed to knock this out in three days. I particularly want to note the polish; it's always great to have proper menus and SFX. There are some AI bugs here and there, but in three days what more can you expect? Great work!
Braian996
27. Apr 2021 · 20:44 UTC
Amazing game! I had a lot of fun playing it. Feedback time, the enemy mummy would be great if has an anticipation effect to predict when it's attack is trigger, also it's attacks is a little bit difficult to evade as they follow you sometimes, for the archers I think they need a line of sight, they already start shooting even if you dont see'em. For the bugs, the main menu button on pause screen doesn't work, instead when you press it, the player shot a arrow (I played the html version, so I don't know if in the PC version this bug persist). But in the end this game is an amazing job!
🎤 Magna
27. Apr 2021 · 21:07 UTC
Thank you again!

@andidebob this man spoke the truth! You are totally right about the critical hit up, we end up not having much time to the final polish touches, really appreciate you taking your time to give us a solid feedback, it means a lot.

@braian996 Hahaha I loved the "enemy mummy" it suppose to be an orc! But for now on it will be the enemy mummy.
InitialPosition
28. Apr 2021 · 13:26 UTC
Very nice roguelike! Nice pixel art, I like the combat a lot and the music keeps the action going. Controls were responsive which is pretty important in games like this and the difficulty was manageable yet challenging. The shop reroll is also an awesome idea. Overall just a very solid entry! Thanks for making this!

P.S. it's eerie how similar the games we made are :smile:
m11
28. Apr 2021 · 16:48 UTC
Lovely pixel art!
Carraka
28. Apr 2021 · 18:03 UTC
Great gameplay loop! I really wish there were some sort of health indicator to see how many hits the monsters still need ... sometimes I felt like I was throwing straw at them ... they just didn't react.
Dannyk1994
28. Apr 2021 · 19:11 UTC
Great game! Enjoyed the combat. Art was very solid and consistent. Music was top notch. Well done :)
PiJaMar
28. Apr 2021 · 21:45 UTC
Awesome, no-nonsense roguelike. I deeply enjoyed the experience, it's really hard to put down :sweat_smile:. I especially like the fact that there's no dodge-roll, which makes the gameplay more streamlined. The art and music are very good as well, great job! Every time I got to a store I was able to get every item (or almost every item) available, so it might be a good idea to consider re-balancing this for future versions if you're looking to expand the strategic decisions available for the player.
Have you used any existent algorithms for the level generation?
MidnightMist
29. Apr 2021 · 02:38 UTC
Really cool game and great polish!! I feel accomplished everytime a cellar opens haha Nice art and music as well! Great work :D
Kmoor
29. Apr 2021 · 09:46 UTC
i got a little headache from the screen shake xd but a really good game. Liked the combat :D
michaelyount
29. Apr 2021 · 12:59 UTC
I like the graphics and the style of game play. The Music adds that old school feel to it , Well done.Thanks.
cireneikual222464
29. Apr 2021 · 18:28 UTC
Simple and clean roguelike! The environment is nice and the controls work well. An issue: I had a run going for quite a while, but then I died in one hit somehow despite having a bunch of HP. Also the game could benefit from pathfinding, but it's not a big deal. Good work overall!
Havok06
29. Apr 2021 · 18:38 UTC
Well made roguelike that made me think of Binding of Isaac.
It played really well and the sounds and music were really good.
Great game !
FadrikAlexander
29. Apr 2021 · 18:43 UTC
the game art is amazing, although I couldn't play more than 10 min the screen shake is way too much that my head started to spin, and the shop system is bugged I guess I was able to get all the stuff even if I don't have the money for them lol, and the shooting system is amazing and addicting well done on that.
buckmeister
29. Apr 2021 · 21:13 UTC
Simple and fun, all the ingredients are here for a good rouge-like. The arrow seemed to have a bigger hitbox than it's actual size, not sure if that's intentional or not. All in all, had fun, got to the 9th cellar. Would be glad to see where you could take the game in the future. Good job!
LMB
29. Apr 2021 · 22:10 UTC
Nice, very well-polished game! Loved the descriptions of the items in the shop! Graphics are also really pretty.

Gameplay also seems OK (I not a fan of this "move with keys, aim with the mouse" control scheme, but that's a matter of personal taste, I guess.)
Threeli
30. Apr 2021 · 02:43 UTC
Hey this is an excellent start to a fun little game. No problem with you wearing your inspirations on your sleeve! I have to agree with @fadrikalexander, I think the screen shake is a little too intense. I also wish there was a little more feedback for when the enemies take damage.

Do you plan on working on it any further? It would be interesting to see where you take it - certainly seems to have a lot of promise!
🎤 Magna
30. Apr 2021 · 05:56 UTC
@cireneikual222464 the balance is not that great, enemies get stronger every few floors, but like you said you don't even notice and they one shot you!

@fadrikalexander yes, we are missing a toggleable screenshake, you are right!.

@threeli after the jam we probably will be adding few things, fix bugs, add more feedback on enemies health, add more balance, we will try to make the endless experience a little bit better, add few items and probably that's it for this game, but who knows, maybe after that people likes more the game and we work on it more.
Ryan Dotsikas
30. Apr 2021 · 23:56 UTC
Nice job! I like this fun little rogue-like experience. I really like that you fully committed to the big screenshake. At times it can be a little much but I do like that you leaned into it. It was simple but fun to play and satisfying to get the upgrades. Nice job!
techsec
01. May 2021 · 17:04 UTC
Fun game sometimes the enemies get stuck on walls, but the graphics are top notch
Teh_Thanos
01. May 2021 · 21:21 UTC
Pretty good game a bit of a "bullet hell" game at certain points, I would love to see more enemy types though
naali
04. May 2021 · 00:36 UTC
Nice job. It was a bit hard on my laptop but I got in a groove and had a lot of fun.
Adam Wilks
05. May 2021 · 00:47 UTC
Very polished game.

I noticed that you can just scam enemies at the corner of a wall by exploiting their movement.

I felt like the game needed something to distinguish itself.
Ismael Rodriguez
05. May 2021 · 21:47 UTC
Nice game! I think there is something solid to build on here. I think a game like this needs to constantly ramp up the chaos of the enemies waves, while trying to ALSO buff the player to keep up with increase in enemies.

I understand the jam's time limits our scope, so I'm just speaking on potential.
We'd need more of everything. More varied enemies and enemy attacks. More weapons, player abilities, and buffs.

Visually the game good. The lighting is a nice touch. Again, I think I'd like a bit more variation in the enviroment layouts...

but, I get it.... jam time limits :shrug:

It feels good to move around, shooting things feels as responsive as it should. I liked the addition of the shop, and the music.

Good job yall!
felo07
13. May 2021 · 15:40 UTC
Amazing game! Sounds, music, graphic all matching, very good entry. I just missed more content, its always the same thing, same rooms, same enemies. Of course its a jam and neeeded to be a short game, but, maybe to change colors of things maybe, just to we see that we are evolving in the game. You guys have a very good game in hans, you could stand the game easily! very good job, congrats.