One More Cellar by Magna
One more cellar is a top down roguelike with bullet-hell elements in which you have to venture down an endless dungeon!


| Link | https://magkitian.itch.io/one-more-cellar |
| Link | https://magkitian.itch.io/one-more-cellar |
| Original URL | https://ldjam.com/events/ludum-dare/48/one-more-cellar |
Ratings
| Overall | 313th | 3.9⭐ | 47🧑⚖️ |
| Fun | 213th | 3.911⭐ | 47🧑⚖️ |
| Innovation | 1566th | 2.711⭐ | 47🧑⚖️ |
| Theme | 897th | 3.656⭐ | 47🧑⚖️ |
| Graphics | 462th | 4.056⭐ | 47🧑⚖️ |
| Humor | 678th | 2.971⭐ | 37🧑⚖️ |
| Mood | 588th | 3.727⭐ | 46🧑⚖️ |
| Given | 64🗳️ | 68🗨️ |
BTW you should link back here from itch.io so that it's easier for people to leave ratings :)
The onyl thing i would improve is the pathfinding because the enemies are often stuck in the corners... but hey, if thats the only issue with a game made in 3days, you can't really complain
Either way, the music and the sound really worked nicely with the visuals and I am happy that you added more after the "ending". You made a really cool game!
@andidebob this man spoke the truth! You are totally right about the critical hit up, we end up not having much time to the final polish touches, really appreciate you taking your time to give us a solid feedback, it means a lot.
@braian996 Hahaha I loved the "enemy mummy" it suppose to be an orc! But for now on it will be the enemy mummy.
P.S. it's eerie how similar the games we made are :smile:
Have you used any existent algorithms for the level generation?
It played really well and the sounds and music were really good.
Great game !
Gameplay also seems OK (I not a fan of this "move with keys, aim with the mouse" control scheme, but that's a matter of personal taste, I guess.)
Do you plan on working on it any further? It would be interesting to see where you take it - certainly seems to have a lot of promise!
@fadrikalexander yes, we are missing a toggleable screenshake, you are right!.
@threeli after the jam we probably will be adding few things, fix bugs, add more feedback on enemies health, add more balance, we will try to make the endless experience a little bit better, add few items and probably that's it for this game, but who knows, maybe after that people likes more the game and we work on it more.
I noticed that you can just scam enemies at the corner of a wall by exploiting their movement.
I felt like the game needed something to distinguish itself.
I understand the jam's time limits our scope, so I'm just speaking on potential.
We'd need more of everything. More varied enemies and enemy attacks. More weapons, player abilities, and buffs.
Visually the game good. The lighting is a nice touch. Again, I think I'd like a bit more variation in the enviroment layouts...
but, I get it.... jam time limits :shrug:
It feels good to move around, shooting things feels as responsive as it should. I liked the addition of the shop, and the music.
Good job yall!