LD48 - Operation Reconnaissance by Craig

[raw]
made by Craig for Ludum Dare 48 (COMPO)

Created for LD48 compo, theme: Deeper and deeper.


1 or Q or Left Mouse - Place walk marker.

2 or W or Right Mouse - Place run marker, cannot shoot while running.

3 or E or Space - Place aim marker, units will pre aim in that direction if in range.

4 or R or Shift - Clears look markers.

Hold CTRL To place multiple markers, eg. queue move commands.

M - Toggle audio on/off.


Reach the end of the level without losing all units, to go deeper into enemy territory. Survive till the end of the final level to complete.

LD48_Screen.png

For more game dev stuff by me: https://twitter.com/CraigTheDev

Ratings

Given 8🗳️ 7🗨️

Feedback

LakshyaIsAGod
26. Apr 2021 · 06:03 UTC
TODO: review game
Chensu
26. Apr 2021 · 06:19 UTC
Love the theme, Love the audio, Love the concept. The desgine is very cool. Love the UI. 5/5! It have a unique feel to this game, really good work!
dirkinz
26. Apr 2021 · 15:43 UTC
Awesome game! The visuals are espetially on point. I could totally see this as a full release, maybe with increased tension by controlling multiple groups at once?
sonicpixelation
26. Apr 2021 · 22:30 UTC
Very cool. I liked the overall feel of the game. It captured the tense feel of being behind enemy lines.
Good Job.
JustinMullin
28. Apr 2021 · 01:05 UTC
Interesting systems here! I enjoyed this. I was not expecting from the description to be facing unarmed...whatever they are, charging me, hah. This played smoothly, just a few hiccups in the line of sight system. It was very difficult until I learned my enemies were only close combat, and that I can effectively fight them by stepping away while firing. Cool visuals that really help with the claustrophobic feeling. Nice piece!
PirateHearts
28. Apr 2021 · 01:13 UTC
I like the concept, and the presentation reminds me of the tactical planning phase of the early Rainbow Six games. Unfortunately I stumbled onto an exploit in the second level that made it easy to finish. If you repeatedly tap the run button, you can tunnel through walls and escape from enemies.
Timbertoes
29. Apr 2021 · 04:15 UTC
Awesome game idea! Very different interpretation of the theme and I dig it. Sneaking around and kiting enemies was actually super fun. I'll admin, when my first man went down, I actually felt really guilty for not being more careful. There's lots of potential here. I say keep going and see where this ends up. Great work :)
ubershmekel
29. Apr 2021 · 04:38 UTC
The idea here of having a small unit of troops entering close quarters combat is cool. Having control over where to go vs where to shoot was interesting and somewhat challenging for a bit. For some reason it didn't feel like there was action, or strategy to be found. The game loop for me was just to slowly inch up against one enemy at a time, and I didn't feel like it was thrilling during the fight either because it was just me backing away while the enemy chased. I'm not sure what's missing, but this game might play better in a scenario where you're being chased by the purple circles, and have to use the maze to your advantage to run away. Maybe. Either way the concept was cool, thank you for the game.
MikoziQ
01. May 2021 · 10:53 UTC
Had a blast, but couldn't finish 3rd level, because of pathfinding of my units :(

Pros:

- Commandos meets Gorrila-escape game (Ape Out)
- Clear and well-done graphics
- Variety of controls over the unit (dash, walk, aim, reset aim)
- Easy to learn - hard to master type of game

Cons:

- Would love any more kind of sounds. Especially music when you're detected (Snake?? Snake!?)
- Pathfinding of your unit around corners is quite random (janky?), got my unit wiped out few times because one the guys decided to stay on the other side of the wall
- Better inication to when you're spotted (red vision cone instead of purple for enemy?)

Overall a great entry for Compo, lacking only music / sounds for othwerwise a well-executed game. Great job!