LD48 - Operation Reconnaissance by Craig
Created for LD48 compo, theme: Deeper and deeper.
1 or Q or Left Mouse - Place walk marker.
2 or W or Right Mouse - Place run marker, cannot shoot while running.
3 or E or Space - Place aim marker, units will pre aim in that direction if in range.
4 or R or Shift - Clears look markers.
Hold CTRL To place multiple markers, eg. queue move commands.
M - Toggle audio on/off.
Reach the end of the level without losing all units, to go deeper into enemy territory. Survive till the end of the final level to complete.

For more game dev stuff by me: https://twitter.com/CraigTheDev
| Link | https://craigthedev.itch.io/ld48-operation-reconnaissance |
| Original URL | https://ldjam.com/events/ludum-dare/48/ld48-operation-reconnaissance |
Ratings
| Given | 8🗳️ | 7🗨️ |
Good Job.
Pros:
- Commandos meets Gorrila-escape game (Ape Out)
- Clear and well-done graphics
- Variety of controls over the unit (dash, walk, aim, reset aim)
- Easy to learn - hard to master type of game
Cons:
- Would love any more kind of sounds. Especially music when you're detected (Snake?? Snake!?)
- Pathfinding of your unit around corners is quite random (janky?), got my unit wiped out few times because one the guys decided to stay on the other side of the wall
- Better inication to when you're spotted (red vision cone instead of purple for enemy?)
Overall a great entry for Compo, lacking only music / sounds for othwerwise a well-executed game. Great job!