Capsaiciner by a333
Hell yeah!
This is a story of a man who could strike the most awesome poses and drink the hottest sauces straight from the bottle. Nothing can satisfy his thirst for heat, but there's a rumor - in the deep bottoms of hell there's a special fast food truck, that serves stuff which make lava cool in comparison.
With your belly filled with burning determination, your journey is about to begin!
WSAD, Arrows, Space for movement. Enter - pause. Bring on those sweet screenshots! R - quick restart the level. Gamepad supported (Tested on x-box).
:hotpepper: :hotpepper: :hot_pepper:
Tools:
- Unity 2021.1.4f1 with URP stack.
- ProBuilder to create levels geometry.
- Bitbucket for version control.
- Audiotool for music.
- Kitchenware and pillows for in-game sounds.
| Link | https://graal.itch.io/capsaiciner |
| Link | https://graal.itch.io/capsaiciner |
| Link | https://bitbucket.org/volcanicgiraffe/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/capsaiciner |
Ratings
| Overall | 134th | 4.095⭐ | 39🧑⚖️ |
| Fun | 102th | 4.068⭐ | 39🧑⚖️ |
| Innovation | 661th | 3.432⭐ | 39🧑⚖️ |
| Theme | 856th | 3.689⭐ | 39🧑⚖️ |
| Graphics | 324th | 4.197⭐ | 40🧑⚖️ |
| Audio | 465th | 3.667⭐ | 38🧑⚖️ |
| Humor | 230th | 3.689⭐ | 39🧑⚖️ |
| Mood | 279th | 4.028⭐ | 38🧑⚖️ |
| Given | 44🗳️ | 48🗨️ |


I love the walking animation xd
I fell in love with them :heartbeat: The chasing animation is just too cute. And how you used the background to hide the collectables was superb.
Amazing game, hope you had a great weekend building this.
A liiiiittle bit hard, but it's OK!
The power-ups and collectibles were a really nice touch that I appreciated so much. It adds to the experience of playing and makes it more fun.
However, I will say, it desperately needs music. To set the tone, to make it more punchy, to make it feel cooler. Music and sound effects will go miles in making this feel better.
Overall, I think the core loop being engaging is the greatest strength here cuz then you don't get bored of it even if the motivation to play from art, music and story middles out.
Very cool game!
Very cool! Loved it! minimal sound design but that's a lot of levels for 72h, really impressive :-o
It's funny as all hell - really enjoyed it - great job :D
I'm getting a bit of a type writer vibe in the mechanics & presentation of the game - the graphics department - very enjoyable
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> TeamChooChoo.GameJams@gmail.com [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
[get back to me and I'll tell you how got such an outrageous high score - hint: I think I found keys you mapped to help debug the game - which I found very clever, by the by :-D]
As for the high score - it's totally possible to beat the game under 7 minutes (you'll get rewarded for 8:00 and lower). It's also possible to get stars and rewards for other two stats. And rewards give you a little bonus - for instance, red boots lessen fall damage significantly - you can keep them if you start NG+. But I won't spoil all of the rewards here)
@norris-eldridge @ghost-wave @fictions @thedupy124 @stin @jiri-hysek @khelian @brainloaf-studio
Thank you for all the kind words and precious feedback! You make us feel proud and happy!
@denilseven @m0dsat @lighty-the-light @morricore
Thank you! Actually, 20-ish deaths and 15-min playtime is awesome result for the first-time players. Sorry for some levels being harder than others. They were much harder and went through many iterations of lessening the pain, but in the end we also ended up falling into difficulty bias.
@sherwin-claridge thank you! Btw what kind of controller it is? might be that I accidentally mapped escape on your start button.
@steve-dragon thank you very much. It does have music though 😀
@thebmxeur Much appreciated. Sorry for the lags, we just love hundreds of particles too much.
@themightytrout Thank you for returning and giving it another chance. It really means much for us.
in a first time i just say "wtf did u just fart for fly ?" x) but the gameplay and the idea is cool, good job !
Good job!
Your game is so polished! Really nice physics and a really great graphics! Overall I really really like it. Congrats to all the team.
I live in a region in France where we produce chilli pepper called "piment d'espelette" so I really tried hard to get all the chili peppers xD
Really good game, everything is great, I just found that it was pretty hard to get up or at least maintain your altitude with the firing fart when falling.
Great job!
Other than farts the game keeps it's fun without starting to smell bad. Nitpickingly I would like to destroy something, like the enemies, with gutgases.
-Innovation (3.5 or 4)
The game feels to me like, what distinguishes DOOM Eternal from DOOM(2016) has been done to Soldat.
That would actually infuriate me, but LudumDare is something differnt and I have to accept that I am playing a plattformer not a monster-massacre-like.
Farting through Hell is surprisingly something new to me - do you know Bierkrieg? it's nothing new...
-Theme (3.5)
You solved "a single central resource" well, one of my themes, so I cheat some credits for you.
-Grafics (3.5)
The style is consistent & a bit simple - but there are a lot of levels & unique details to them
-Audio (3.5)
The sounds are a bit few but neat, and the game is lacking of fart noises...
-Humor (4.5 or 5)
Fart humor top - more of it! Or add something verboten, because Hell.
-Mood (3.5)
It's more a sinister & bleak version than a brutish fiery type of hell.
The kind of evil menace is not that present, there are traps & enemies, though hell is quite chill here.
-Overall ( 4,5 + 3.5 + 3.5 + 3.5 + 3.5 + 5 + 3.5 -> 4 )
Nice small game, that I played multiple times already. I've got all the peppers, a quick run mention by the devil, and now I am working on not dying.
The points I would like to rate:
-Quality/Polish: (3.5)
I love how broken the walk animation is. I would prefer to have menus, but closing the game by hitting esc is ok.
-Genre: (4)
I guess it's a interesting platformer, that is at worst in need of more of the things already in it.
Compared to games I know, it is close to Soldat ( a Plattformer-Arenashooter), that has comparable non-tile based maps/levels & a almost similar jetpack system.
-Szenario: (4)
The levels vary in part a lot & become slighty more difficult.
-Setting: (3.5)
I am a bit missing the hell feeling. The art is made consequently, which is good. The levels however feel quite randomly selected, but it could be just me not getting the point.
-Story(telling): (3.5)
The written story telling is meant as a tutorial & backgroud lore, not continuing it is a missed oportunity to tell us more.
Your game seem to be not much about story and this is absolute O.K. & I am sympathetik to the protagonist.
Gameplay:
-Controls: (4.5)
The Controls works almost always - when you keep pressing walk & restart you don't move.
Cheers to have multiple layouts for the controls.
-rules: (3.5)
Why do you need solid ground under your feet to recharge your gutgas?
I am wondering why the farting man dies by falling and sometimes not.
-complexity: (3.5)
You can solve obstacles/puzzles in different ways.
By dealing with foes, there needs to be a satisfying method to defeat them - burning,traps etc.
Explosive could have been used at least a second time.
-difficulty: (5)
The game is challenging for the right reasons, meanwhile it give hints to help you.
Having a button for quick restarting a level makes the game forgiving enough, that even sometimes randomly occuring setbacks are no problem.
-Content: (4)
There are many levels, a small set of foes & obstacles, some pickups & quite a bunch of details
You can chase differnt scores like peppers, best time, least deaths ect.
Molodtsy, eshe dopilit' i budet krutaya igrushka tipo limbo