Outerstellar by MadHumster

Genre:
Top-Down exploration game
Description:
A horrible catastrophe has struct one of the colonist missions!
Hundreds of survivors are stranded around the deep and cold nothingness of space, slowly gravitating towards the big empty...
Do the best you can, rescue those colonists, they are the only hope we have...
You need to find 5 key resources on 5 different Planets in order to fix the quantum bridge and get back home. Manage your resources, save crewmates to upgrade the ship and get as deep as you possibly can.
Remember - spiral is the way to go.
Playing full-screen is highly recommended.
:exclamation:POST JAM END UPDATE: Removed collisions from planets and survivor ships as those were very unfun to play with. Don't know why we added them in the first place :smile:
Controls:
W,A,S,D keys - Movement of the ship (map)
E - Interaction with points of interest when in close proximity (tooltip is shown)
M - Open a map of your cluster
Team:
MadHumster - Programming, Game design, UI/UX
Siliel - Art
PineappleGladiator - Game design, Level design, Art
| Link | https://drive.google.com/file/d/1aeq9UaVv4Kw7YA3JriR6pWvSciA5BFX3/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/48/outerstellar |
Ratings
| Overall | 1075th | 3.431⭐ | 31🧑⚖️ |
| Fun | 854th | 3.393⭐ | 30🧑⚖️ |
| Innovation | 1108th | 3.069⭐ | 31🧑⚖️ |
| Theme | 767th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 1133th | 3.483⭐ | 31🧑⚖️ |
| Humor | 1355th | 2.045⭐ | 24🧑⚖️ |
| Mood | 670th | 3.672⭐ | 31🧑⚖️ |
| Given | 36🗳️ | 36🗨️ |
Once I read about spriraling, it was way more fun, maybe you could force the player to go in circles around the objects, like orbits :)
Thanks for playing and feedback!
On the other hand, the controls feel stiff (and not 0G floaty). Turning the ship felt unresponsive, and it was as if it's fighting against me. My biggest pet peeve were the abrupt and hard collisions in space - like a pigeon slamming into the side of the white house - firstly with the space pods, and worse, when slamming into the invisible barriers around the suns. Stars are indeed dangerous, but a visual indicator where the collider is would be a great help. Or even removing the collisions in general! I don't feel they add much to the gameplay (at least to the part where I've played), and space is 3d, so hypothetically you could fly over or under stars and pods - that suggestion is coming from the fact that the star station has no collision - which works quite fine.
tldr
Relaxing, interesting, fits the theme, fun until you collide with anything and stop like you just walked into a lamp post while staring at your phone.
Thanks for playing and feedback!
What I would have also kept is that the ship doesn't slow down by itself, so keeping momentum.
Music is awesome.
Somehow found like 15 stars before actually discovering that there are planets.
(also game likes to hang after alt-tab and *really* dislikes two-monitor setup, however maybe that due to wine)
It seemed like saving survivors upgraded your ship? It would be nice to have some control over what got upgraded. Maybe if you add resources then it adds a bit of a dynamic between rescuing survivors and collecting more resources.
The one thing I didn't like is the drag, you're in space after all ;)
I really liked drawing out the map.
There is no friction in space so would have liked to have been able to move as such without drag.
Well done!