Sinking Sub by DaSpikeyBoss
Keep your submarine alive as it descends into the ocean depths by catching fish and upgrading and repairing your submarine.

| Link | https://daspikeyboss.itch.io/sinking-sub |
| Link | https://daspikeyboss.itch.io/sinking-sub |
| Original URL | https://ldjam.com/events/ludum-dare/48/sinking-sub |
Ratings
| Overall | 996th | 3.474⭐ | 21🧑⚖️ |
| Fun | 496th | 3.632⭐ | 21🧑⚖️ |
| Innovation | 824th | 3.289⭐ | 21🧑⚖️ |
| Theme | 297th | 4.079⭐ | 21🧑⚖️ |
| Graphics | 1295th | 3.316⭐ | 21🧑⚖️ |
| Audio | 1224th | 2.474⭐ | 21🧑⚖️ |
| Humor | 972th | 2.583⭐ | 20🧑⚖️ |
| Mood | 1349th | 3.158⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 17🗨️ |
Nice 3d models!
- Prevent the sub from being caught on rocks/do damage when it hits rocks
- Add depth speed decrease upgrade because it got WAYYYY too quick to keep up.
- Maybe some kind of one use purchase that harvests all fish/destroys all rocks in the vicinity?
I got 3226 as my highscore. I expect to be put on the leaderboard.
@nice-gear-games More variety of fish are something I wanted to add but didn't have time for. Maybe I will add this sometime in the future. The same goes for all the upgrades and purchases @head-tilt-games suggested.
Thanks for playing and your feedback :D
Also maybe have a maximum range for when you click a fish and add maybe a catch animation. Otherwise agree with other comments that this is a nice little game with a little polish would be really good.
Here are some ideas and things I'd love to see in a future build:
- a more translucent low health visual overlay
- a slower acceleration upgrade option for the speed at which the sub is falling
- a low pass filter applied to the fish clicking sound
- a longer loop of music
Overall I really loved it! Greate work!
@vixenmink E actually opens and closes the upgrade the panel and all the upgrades are linked the number keys. A lot of people seem to have missed this so next time I will put the instructions on the itch page as well as in game.
Thanks for playing.
After about 500 I felt like I was just putting all my money into pressure protection and buying the odd O2 / Repair which never seemed to cost enough to make adding capacity or robustness worth while.
That said, well balanced for a game that was made in a weekend!
I know there was a keyboard alternative but I was happier using the menu, just wished it was a little smaller so I could see more of the screen.
Not sure what 'control' does for you... I wonder if it slows you down... that would explain a lot..