Get Down by GroundDoon

Surrealistic simulator of falling down man with uncomplicated but quite fun gameplay. Enjoy.
Controls:
- Left - A or Left Arrow
- Right - D or Right Arrow;
- Boost - S or Down Arrow;
- Brake - W or Up Arrow.
RanDevs Studios:
- GroundDoon - Gamedesign, Code and all other boring stuff;
- artsidorov228 - 90% of art;
- stepway - Sprites of obstacles;
- kikia aka andrhof - Music and sound effects;
Also we have studio twitter - Randevs Studios.
Changelogs:
1.2:
- Port for Android
- Some balance changes
- Reseted leaderboard
- Nicknames now generating with numbers
1.1:
- Added login system with nicknames
- Added leaderboard
1.03:
- Rain no longer disappears after player death
- Fixed double boost on key S + Down Arrow
- Fixed double brake on key W + Up Arrow
1.02:
- Reduced size for all objects
- Now tentacles have only one size
1.01:
- New hitboxes for all objects
- Make game quicker in 2 times
- Make sounds a bit quiter than they were before
- Make animations more responsive
- Reduced numbers of unfair obstacles
- Now rain is closer to the camera
- Increased spawnrate of milk
- Fixed too fast enemies on 20000-30000 scores
- Now helicopters is less faster than they were before
| Get Down - PostJam Version | https://randevsstudios.itch.io/get-down |
| Get Down - Jam Version | https://randevsstudios.itch.io/get-down |
| Get Down - Mobile Version | https://randevsstudios.itch.io/get-down |
| Original URL | https://ldjam.com/events/ludum-dare/48/get-down |
Ratings
| Overall | 1406th | 3.229⭐ | 26🧑⚖️ |
| Fun | 1361th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 1846th | 2.261⭐ | 25🧑⚖️ |
| Theme | 1228th | 3.396⭐ | 26🧑⚖️ |
| Graphics | 1110th | 3.5⭐ | 26🧑⚖️ |
| Audio | 781th | 3.354⭐ | 26🧑⚖️ |
| Humor | 726th | 2.909⭐ | 24🧑⚖️ |
| Mood | 1421th | 3.091⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 19🗨️ |
Now some feedback. I hope that we can agree, that the game might lack some interesting gameplay and the concept and controls are a little on the flat side. I'm sure you could have added some more interesting gameplay aspects to the game.
I would do the following to improve the game:
- Make the player smaller. Right now he is way to big for the scene.
- Scale the obstacles accordingly.
- Make the controls more responsive and turn the sprite immediately when you press in one direction. Having direct feedback is important. The game feels a little floaty right now.
- Make objects that shoot at the player or move in a more interesting way to add another layer to the game loop.
- Maybe think about making levels instead of an endless runner. (No idea if the game is getting any harder the farther you progress)
I hope my feedback helps you improve this game or make your next games better.
Btw. the inverse applies for pick-ups. Those colliders you should increase to make picking them up easier, less frustrating and less tedious.
I quite like the overall designs etc. though I gotta say, the hitbox is difficult to understand and the controls are little bit difficult.
Though i love the soundtrack
Ребята - молодцы, так держать! Маленькая, но милая сюрреалистичная игра ^_^
собираюсь через 1-3 дня переделать её на rigidbody, как у газировок/молока