Reminiscence by Curtis Pelissier
Go deep down into you memories in this short platformer 2D.
Credits
- Code & Music : Curtis "Rewar" Pelissier
- Art : Tiffanny "Zeias" Marzo
- Game Design : Quentin "Thaunter" Enjalric



Controls
I highly recommend to play with an gamepad controller. Game inputs was designed for this device. (Tested on 360 and Series controllrs :whitecheckmark:)
Pad
- Left Joystick : Move
- Left Joystick Up : Enter in the door (a big square light)
- X : Use pickaxe (level 2 & 3)
- Press long B : Use torch (level 3)
- Press short B : Turn off torch (level 3)
Keyboard
- Q/A/Left Arrow : Move Left
- D/Right Arrow : Move Right
- Z/W/Up Arrow : Enter in the door (a big square light)
- Left Shift/Left click : Use pickaxe (level 2 & 3)
- Long Spacebar / Long Right click : Use torch (level 3)
- Short Spacebar / Short right click : Turn off torch (level 3)
Changelog (post jam)
- QWERTY inputs
- Correction of the fire SFX that wasn't correctly spatialized
| Link | https://rewar.itch.io/reminiscence |
| Link | https://rewar.itch.io/reminiscence |
| Original URL | https://ldjam.com/events/ludum-dare/48/reminiscence |
Ratings
| Overall | 779th | 3.594⭐ | 71🧑⚖️ |
| Fun | 1517th | 2.912⭐ | 70🧑⚖️ |
| Innovation | 1011th | 3.13⭐ | 71🧑⚖️ |
| Theme | 1177th | 3.443⭐ | 72🧑⚖️ |
| Graphics | 626th | 3.91⭐ | 74🧑⚖️ |
| Audio | 123th | 4.106⭐ | 73🧑⚖️ |
| Mood | 191th | 4.148⭐ | 73🧑⚖️ |
| Given | 66🗳️ | 105🗨️ |
Visuals are simple yet stunning for being made in so little time.
Well done to the team.
A few things to mentions though:
* It seems to have AZERTY controls, which makes it very awkward/impossible to move around and also interact with the mouse comfortably
* In the first level there is a fire with positional sound that seems to go from left to right speaker with no gradation/transition which stands out quite a bit compared to the rest of the game's audio
* I could not get past the third level (the one where you get the torch) because I couldn't figure out what to do unfortunately (but that might be just me being dumb)
* It would've been nicer if the sprite could have moved a bit faster, but I understand that might have been a specific game design decision (for the mood). It's just a bit uncomfortable to backtrack to check if you have missed something or not
Good job!
@morg I made a patch to add the QWERTY input. I'm sorry about that, we are french team, and we have AZERTY keyboard so. I added the spacebar and left shift input if you don't want to use the mouse. But it's better (like any other platformer) to play with a gamepad ^^ I also fixed the fire SFX in the first level (it was very bad spatialized). The third level has a puzzle a bit tricky if you didn't pay attention in previous levels (the eyes puzzle's). The speed of the player is fixed because of the story (old -> slow, adult -> normal, child -> faster). I understand that some people would love to play "faster", but it would broke the mood of the game. Sorry :/
Here's some nitpicking :
- The fire SFX at the end of the first level was either full left or full right in spatialization with no transition.
- Level 2's first 'puzzle' wall is invisible due to grey on grey.
- Character is not visible in front of 'doors' (seeing an outline or something would be good imo)
- In game control indications for torch were not obvious imo as it only shows Right Click while short & long clicks do separate things.
- Character walking animation felt as if the character was moving slow while the actual movement was faster. Maybe a different scale (bigger character & smaller levels) could fix that though I don't know how that would impact the visual mood.
- A "Press any key" or similar could be added to the title screen.
I LOVE monument valley.
The puzzles were enjoyable (if a bit easy) and I liked the move speed that changed with age. Great game.
May be the enigma must be a little bit more complex.
However you must be proud of the result!
The art is amazing. Simple but it totally fits the mood.
I liked the fixed speed of the characters.
I'd liked a bit more complex puzzles and maybe more story. In the end you just walk around three different locations and thats it.
It may have been a nice addition that when you reach certain areas in the levels, you could see a scene from the characters life. Like a photo or something.
But I get that maybe there wasn't enough time.
overall i really enjoyed this little game. ♥
I love the art, looks a lot like Gris and that is definitely a good thing!
The music is fantastic, did you compose it for the jam? That is impressive!
I like the slow rhythm the game set, even if a tiny bit more move speed would feel good I guess.
The puzzle are simple and let you enjoy the mood.
Thanks for the game 💕
@doot Yeah, I've made the music during the jam, when my game designer was designing all the mechanics. So I got a short time to create ~5 tracks (one isn't in the game because it was too incomplete). So thank you for your feedback :smiley:
The enigma are little bit easy, but the mood and the music are so pleasant and peaceful soothing.
It is the kind of game, that I hope there will be a sequel, if yes I'll play with big pleasure :)
Good job guys
The game has a great mood to it too, I just wish I could move a bit faster. Even if that meant getting through the content faster, it would've raised the percentage of the playtime that I was actively doing something, rather than waiting for the character to get somewhere while I hold down a button.
Only thing I can say was "missing" was a way to exit the game after (other than Alt+F4)
Great entry!
https://www.twitch.tv/videos/1011787711
I really like the music and the 2d shadows.
Good job :slight_smile:
I like how many game mechanics you introduced but since it was a game jam it would have been better to pick 1 or 2 and really dive deep into them (this is something I myself succumb too when I make jam game too - many mechanics none of them felt great or fleshed out)
Great job overall!
Pretty pretty, solid, simple looking but efficient.
Excellent travail sur l'ambiance, la musique et les effets de lumières !
Le premier niveau est un peu longuet mais le jeu se rattrape vite avec le deuxième et le troisième niveau. On a bien la sensation de progression entre les niveaux.
C'est plutôt stylé !