Submortem by KalAsh

[raw]
made by KalAsh for Ludum Dare 48 (JAM)

Trapped on a sinking submarine all alone, you must race against time to repair the boat before its too late!! screencap<em>1.png screencap</em>2.png screencap_3.png

All art was made with Blender and Gimp during the jam. All music is original, but we decided to withdraw from the Audio rating because of some sound effects pulled from royalty free sources.

Changelog: * 4/29/2021 - fixed a bug that would cause some players to not move forward with "W" key

Ratings

Overall 102th 4.155⭐ 31🧑‍⚖️
Fun 163th 3.983⭐ 31🧑‍⚖️
Innovation 601th 3.483⭐ 31🧑‍⚖️
Theme 596th 3.879⭐ 31🧑‍⚖️
Graphics 90th 4.483⭐ 31🧑‍⚖️
Mood 27th 4.5⭐ 31🧑‍⚖️
Given 45🗳️ 20🗨️

Feedback

Maximilian_Ansell
27. Apr 2021 · 01:00 UTC
Amazing Jam game. I love the frantic panic trying to juggle different equipment to fix the submarine, as well as the impending doom of seeing the stupid squid getting closer.

I tried 3 times, farthest I got was arming the torpedo bay with the engine armed (with fully fixed ship). coudln't figure out how to shoot that dam squid.

Overall, really loved your game.
cireneikual222464
27. Apr 2021 · 01:01 UTC
Failed on my first try, but got it on the second! Ran great with Wine on Linux. Fun game, quite involved actually!
UncleUrgot
27. Apr 2021 · 02:43 UTC
Absolutely in love with the aesthetic. Great game. Thank you.
ErkaNec
27. Apr 2021 · 08:07 UTC
Dense atmosphere. Overall good game!
colapolka
27. Apr 2021 · 09:51 UTC
Absolutely amazed by this one! Easily one of my favorite jam submissions so far.

The mood was really intense towards the end. I legit panicked a bit and messed up my first try lol - I guess that's a good sign - the mood you set is working!
Tom Robson
27. Apr 2021 · 11:39 UTC
Absolutely adored the atmosphere. There's something about the soundscape, the graphics, and how frantic the gameplay is, that really adds to this feeling of impending doom.

I couldn't quite figure out how to get into the torpedo room, as it's flooded, but nonetheless, I really enjoyed doing everything else!

Awesome entry, loved it.
Toadile
27. Apr 2021 · 11:43 UTC
Yeah @tom-robson @maximilian-ansell it seems a couple of people have been struggling with the torpedo room. The water on the floor is electrified and needs to be powered down, so you have to turn off power with the fusebox and then drain the torpedo room. Power the torpedo room back on and then you can launch the torpedo. Thanks for the feedback!
AWildEkans
27. Apr 2021 · 14:27 UTC
Very fun game, the graphic style is one of my favorites.

The only issue I have is that objects of interest blend too well with the environment, my suggestion would be to put a small image of them in the manual or highlight them somehow.

Overall really enjoyed it.
jasontherand
27. Apr 2021 · 14:47 UTC
I also did not win my first playthrough, and it took me a while to find the captain's room key, but I was able to find it. It was a lot of fun, with truly impressive art, and a wide range of systems. This was very impressive.

I also enjoyed the fish swimming outside the windows.
chriiis88
27. Apr 2021 · 19:19 UTC
Fantastic game, a lot of fun. Quite the eerie atmosphere when the submarine is at the ground. A bit fewer things to fix (e.g. all the broken windows) and a proper ending screen would have been the icing on the cake. This is definitely 5/5.
Rawb
27. Apr 2021 · 22:01 UTC
This game is so cool. I love the whole style of it
DrunkardWolf
27. Apr 2021 · 23:40 UTC
loved this one, great artwork and mood. Good job!
Eugenik
28. Apr 2021 · 12:36 UTC
I really like the game art, is stunning!.
LDJam user 235694
28. Apr 2021 · 13:20 UTC
Its so cool graphic, i relly like this old style. Beautiful level design, god job!
StrangePineApple
28. Apr 2021 · 15:05 UTC
Fantastic game, but i cant enter torpedo bay. Door is open, but i obviously is to fat to get into it.
Toadile
28. Apr 2021 · 15:08 UTC
@strangepineapple so, the floor is electrified in the torpedo bay. You need to deactivate the power with the fusebox in the cargo hold. Then you can drain the water with the valve. Thanks!
cpv
28. Apr 2021 · 20:30 UTC
Very good game, full of activities! So many things to do, so little time! Only after a few failed runs you understand what and where, sprinting through corridors and trying to fix everything! Still haven't got to the happy ending, still running!
SplitPainter
29. Apr 2021 · 08:40 UTC
This is so so so so so good. I have no words. Everything feels so polished and well put together.

The art style is absolutely my favorite kind (and I'm a bit biased on that, because it's the type of art that I love making as well, those low poly models and pixelated textures, they are pure pleasure).

I was relaxed navigating the sub, until I noticed the giant squid coming closer and it was getting nerve wracking.

Thanks for making this.
arcanelemon
29. Apr 2021 · 12:59 UTC
@splitpainter @cpv @strangepineapple @kenforest @eugenik @drunkardwolf @rawb @chriiis88 @jasontherand @awildekans @tom-robson @tom-robson @colapolka @erkanec @uncleurgot @cireneikual222464 @maximilian-ansell Thank you so much everybody for your feedback!!! I cant tell you how happy i am that you all are enjoying the game! please continue to share creative criticism with us. Thank you all and lots of love!! :)
ItsIsaac
30. Apr 2021 · 14:37 UTC
I quite liked it​! The fear of the squid getting closer automatically put stress on me ! but in a good way :P I enjoyed the theme and how polished it felt. Good stuff!
ehtd
01. May 2021 · 02:15 UTC
Nice game. Failed the firs time because I didn't really understood the game. Then failed again because I couldn't find the soldering iron.

Had fun. Good job.
C4Scar
01. May 2021 · 14:08 UTC
The graphics have a great aesthetic and the audio was great as well. It was not exactly clear how to fire the torpedoes so one time I fixed the ship and lost because of that. Maybe this could be fixed by pointing out the hit the red button in the "Manual". Seeing the squid far away and then comming back to see it super close is terrifying lol.
deepnight
02. May 2021 · 13:06 UTC
I spent too much time looking for the Master Key lying on the table, but appart from that, I really enjoyed a lot your game! The sense of emergency was strong, and Submortem has lots to offer in term of atmosphere :) I would definitely play a longer version of that, with less "fixing something every 2 meters" and more puzzles like the Fuse or the giant Squid :) Good job! Fun fact, we both made a game about putting out fires ;)
Glaas
02. May 2021 · 23:25 UTC
Great entry ! Sadly, I lost a LOT of time finding the captain's key, and I could not find the cementing can, and was therefore unable to blow up the squid :< I'd love to play it again if you released a polished version though ! PS1 graphics are on point !
FloGames
03. May 2021 · 20:56 UTC
Hey that was pretty cool! Like a frantic 1st person point n click adventure. The Mood and graphics kept me motivated to try again until I finally reached the end (third time I think). It had the right level of difficulty - not too easy, not too frustrating. The controls worked very smoothly and I really liked the retro 3d graphics and the atmospheric music (piano is an interesting choice for a submarine). The constant pounding noise was pretty unnerving, but I guess that's the plan :D
Criticism:
- I was always suprised when I failed, I found no clear indicator on the pressure meter when my time's up, I'd suggest some kind of countdown or message when 50% of the time's up etc.
- The Ending was a bit underwhelming

Apart from than that, great game and I really enjoyed playing it!
JaviCoder
04. May 2021 · 07:53 UTC
I loved it, one of the best entries of the jam, good job!
Toadile
04. May 2021 · 15:25 UTC
@flogames thanks for the compliments and criticism! We had some more plans for polishing the experience but we were running out of time as a team. Cheers!
ardorugus
05. May 2021 · 03:25 UTC
I'm a simple man. If I get a wrench, I go smashing with it. Tried to hit the squid, no chance. Liked the graphics and the mood, however wished for some narrative on the crew, rooms, the fridge... There's a potential for a story-based gameplay, would love to see that!