Depth by SaraJS

[raw]
made by SaraJS for Ludum Dare 48 (COMPO)

F A L L

depth_new4.gif

depth_die.gif

depth_stairs2.gif

depth_tower.gif

"It's not the fall that kills you, but it might just send you to hell"

Control with WASD or Arrow keys. Esc to quit. Alt-Enter for full-screen toggle.

FAQ:

  • is there an ending? Yes.
  • Does X bit just randomly kill you? There are solutions.
  • It's really hard! That's not a question!

Dev notes:

I've been eager to try throwing together something in the dreaded third dimension for a while now and this theme offered up just the opportunity! I dunno how much of it comes off but I was mostly inspired by Devil Daggers in making this nightmare like falling game. I wanted the player to be excited to discover new things and areas so that is the focus instead of showing a score etc. The game does have an end and although fairly short it can get pretty hard! Enjoy discovering the new areas! The little transitions are my favorite part of the game.

CHROME USERS: RIGHT CLICK DOWNLOAD LINK & HIT SAVE AS

Ratings

Overall 138th 3.874⭐ 89🧑‍⚖️
Fun 248th 3.661⭐ 89🧑‍⚖️
Innovation 351th 3.395⭐ 88🧑‍⚖️
Theme 22th 4.398⭐ 90🧑‍⚖️
Graphics 232th 3.784⭐ 90🧑‍⚖️
Audio 214th 3.58⭐ 89🧑‍⚖️
Humor 540th 2.201⭐ 74🧑‍⚖️
Mood 125th 3.841⭐ 90🧑‍⚖️
Given 53🗳️ 45🗨️

Feedback

muki
26. Apr 2021 · 01:29 UTC
Brought me to the fiery depths of the hell. Would travel again! A++
Limekys
26. Apr 2021 · 01:38 UTC
Cool game for training reaction
Ethan Hammonds
26. Apr 2021 · 02:28 UTC
Very epic
Lawrence
26. Apr 2021 · 02:55 UTC
So simple, yet so deep 😁
Great work!
sesemcc
26. Apr 2021 · 03:42 UTC
hi shaun :) i forgot about the way chrome handles direct links to .zips. if anyone else got stuck like i did, right clicking and hitting "save as" will download it properly XDDD this games got a fun, haunting atmosphere. i got four or so spiral staircases in a row and i think i died in real life XDDDD awesome use of the gm2 engine, very fun and intuitive :)
CasePortman
26. Apr 2021 · 08:51 UTC
The gameplay is stupidly addicting for how simple it is, my morning tea got cold while I was playing this, thanks.
The atmosphere here came out so well, gives off a creepy PS1 era vibe, love it!

..Those full size squares in the first layer with the small triangle cut out though!!
Jiri_One
26. Apr 2021 · 10:10 UTC
Those stairs are brutal
BoClow
26. Apr 2021 · 11:12 UTC
I love the pixel 3D look. Also the "woosh" sound when you pass obstacles is really satisfying.
My reactions are not so good so I did not get too far, but enjoyed the game still.
ancooper
26. Apr 2021 · 15:54 UTC
Cool game!
patvanmackelberg
26. Apr 2021 · 16:26 UTC
Very cool! I loved the splat sound when you met the ground hahah
SuperGamersGames
26. Apr 2021 · 17:04 UTC
The graphics are fantastic. It gives a huge PS1 graphics vibe and I really love that. There are some points however that it's not clear where you are meant to go to avoid dying (and I don't mean the three tunnels that one is on me lol). Overall, really great entry!
Ethanthopkins
27. Apr 2021 · 01:41 UTC
cool to see 3d in gms. gives ps1 horror vibes which I enjoy.
José Bonilla
27. Apr 2021 · 03:47 UTC
Amazing 3D game. Great job as always. It's a bit hard to figure out when you're going to bump with a wall, but other than that, amazing. Nice work!
WormholeGames
27. Apr 2021 · 10:16 UTC
Saw how this game was made on twitch. Really cool! It's really hard though :P
silkworm_sweatshop
27. Apr 2021 · 10:58 UTC
This game gave me acrophobia. I could see this being even cooler in VR. Simple and neat idea and great execution. Made me physically wince a couple of times and still I kept coming back. My only complaint is that I think I'd like a slightly faster restart time.
Artyom Volkov
27. Apr 2021 · 12:49 UTC
It looks simple in gifs, but it much harder in reality. I like movement and smooth controls alongside stylish visuals.
VeryGenuineCraze
27. Apr 2021 · 12:53 UTC
A very cool game. I love the bounce off the wall that make the gameplay deeper (got it?).
The sound design is simple and efficient.

I hate those stairs !
mathewcst
27. Apr 2021 · 13:13 UTC
Really nice game, fits the theme perfectly. The graphics were pretty awesome, a 3D with pixelart, pretty clever.

I just found it a little hard midway when I touched the wall unintentionally and got pushed into the obstacle. But the controls are pretty great, the art is on point, the sounds are pretty good either. Congrats :smile:
the_martijn
27. Apr 2021 · 13:26 UTC
Nice game! Very addictive!
BytingGames
27. Apr 2021 · 13:34 UTC
Simple game with really nice execution! The pixelated graphics also add to this simplicity. Somehow the background music wasn't annoying to me, although I guess it's only two sounds in a loop - fits the atmosphere! I wish I could restart from level 2 (or increase speed of level 1), cause level 1 got boring after a while obviously. One time I dropped in a small hole out of three (I think) and just died because it was a dead end. Not sure if that was intentional, but I found it unfair. Also nice air "woosh" sound. Good job!
henriquecanella
27. Apr 2021 · 14:17 UTC
Really the kind of game that I like to see in game jams, simple and direct to the point, easy to understand, to play, and very addictive =D
Megastrons
27. Apr 2021 · 14:31 UTC
It’s really hard? - YES YES YES YES
But with beautiful sounds and a really impressive fake 3D
Pierre Morreel
27. Apr 2021 · 14:35 UTC
Didn't know we could make 3d graphics in gamemaker, besides addictive game !
ShaunJS
27. Apr 2021 · 17:35 UTC
@megastrons Waddya mean 'fake'!? lol
ShaunJS
27. Apr 2021 · 17:36 UTC
@bytinggames there is a solution to the 'three holes' :)
Cassio Eduardo
27. Apr 2021 · 19:28 UTC
Really cool game. It's so simple, yet it fits the theme and is fun. Good job.
Adrien Dittrick
27. Apr 2021 · 19:30 UTC
Is this what falling down the infinite stairs in mario 64 feels like?
jefvel
27. Apr 2021 · 19:43 UTC
This game is so frustrating but addictive! It's super satisfying to master patterns.

However some of the obstacles feel unfair/straight up impossible.

The player moves faster when moving diagonally compared to straight, which make the wall hugging holes impossible when they are on opposite sides of each other in non diagonal directions. Here's demonstrative gif: https://i.imgur.com/nkobA8y.gif This random element kept killing me so many times it started to get really annoying.

The white moving things felt a bit random, but it added tension to the game.

This game might be sliightly too challenging for a gamejam game in my opinion. A personal rule of thumb is that if you can't beat your game fully at relative ease at the end of a gamejam it's probably too difficult.

But I had to beat this game. It was taunting me. So I did it: https://www.youtube.com/watch?v=VSc5i5vasmM The relief is immeasurable!


Out of curiosity, did you beat the game fully yourself or single levels separately?

In summary, I really liked it but also hated it. And the graphics and sounds were minimal yet consistent. Good game! This will definitely be the game I put most time into this jam.


PS. I submitted my game to your stream form but accidentally put the url to an ebay link instead of my game
ShaunJS
27. Apr 2021 · 22:33 UTC
@jefvel The pattern you describe is actually always possible if you use wall bounces but I agree it can feel bad! Hype to see anyone beat it though!

I don't mind too much about what is good/bad "for a gamejam" bc I'm really just trying to challenge myself or make the best work I can and it was built to be extremely difficult.

I beat every zone individually multiple times when building it although it took some time after the jam to complete a full playthrough.

Thanks so much for playing!
-S
jefvel
27. Apr 2021 · 22:48 UTC
@shaunjs Ah, I didn't think of wall bouncing! It's quite challenging to do, especially during the triangle shaped holes since you first have to check if the hole is on the opposite side or not. They are easier to get through when you can move diagonally though.

Yeah, it's a bit of personal preference. I usually want to complete the gamejam games I play, while also playing many different ones. I got stuck on this forever, but it was worth it in the end!
Stroe Andrew
27. Apr 2021 · 22:53 UTC
Always loved this type of games. Would be perfect for mobile gaming... 100%
or like @silkworm_sweatshop mentioned, would love to try it on VR :) Nice
ehtd
27. Apr 2021 · 23:21 UTC
Nice game, simple idea well executed. Just perhaps too difficult.
Simayen
28. Apr 2021 · 00:27 UTC
This is the first 3D work I see from you, and it's absolutely aesthetic! Big fan of what you've accomplished here! Reminds me of the a similar type of minigame in CS:GO! Great theme adherence, moody music, love the button to open the hatch -- it allows you to refresh your state of mind a bit.

Awesome game man
zarthas
28. Apr 2021 · 00:34 UTC
I dig it!!! That aesthetic is great, really captured that like, late 90's crunchy feels. Looks sorta like Dungeon Keeper in some bits, and that's about the highest praise I can give there.
I think what you pulled off here technically is really cool, excited to see other GMers kicking this stuff around.
The game is so frustrating but I had fun!!!!!
nyanpierre
28. Apr 2021 · 02:14 UTC
cool game
Kovakomes
28. Apr 2021 · 06:03 UTC
The low res art style kind of enhances the falling effect as if your vision has blurred. Well made entry. Got my adrenaline pumping.
LDJam user 235694
28. Apr 2021 · 12:55 UTC
The gameplay of the game is simply gorgeous and addictive for a long time, I also like the graphics style, it looks atmospheric, very cool and great work!
Lakea
28. Apr 2021 · 16:24 UTC
love the idea of this game and have played for a short while and enjoyed it but it did trigger my motion sickness
made3
28. Apr 2021 · 17:13 UTC
Such a simple base concept, but it was so well done. Love the graphics, made me feel like Silent Hills where you just jump into dark holes without knowing whats on the end. Sound also great, it's the details like bass sound when you pass an obstacle that makes it great!
picross
28. Apr 2021 · 17:43 UTC
Cool game! Really nice graphics. I think you should put a shadow on the blocks that come towards you because it's hard to feel where you are sometimes. Very nice work!
Rawb
28. Apr 2021 · 18:11 UTC
Nice simple mechanic but executed extremely well. The graphics and game feel are great, really addicting
ShaunJS
28. Apr 2021 · 18:25 UTC
@lakea Yeah a few people have this issue! Hard to know what to do about it as a lot of the causes seem to be from things pretty key to the experience :((

I've heard playing in windowed mode makes it a bit better.
Glaikunt
28. Apr 2021 · 18:34 UTC
Great game! The impact when you hit the ground gives me chills xD
AndideBob
28. Apr 2021 · 18:37 UTC
Such a simple idea, really well presented. The looks and music create a really cool feeling which is matched by the controls that feel just right.

I think you scoped really well and even though I didn't finish it, seeing other people do is super cool. Really well done!
lootgrounds
28. Apr 2021 · 18:45 UTC
It's all about gameplay and its done really well. It definitely puts you in a state of flow and you keep playing just another last attempt. Ramming into wall is a lovely touch. The visuals are consistent but sometimes the pixelization just not clearly communicate the successful route or move. Maybe that was your intent. Great game overall, congrats!
Zalos
28. Apr 2021 · 21:00 UTC
Pretty cool, very simple concept but is neat. Its fun watching people try and try again, get further and further. Good job!!
ROBOWARRIOR1982
29. Apr 2021 · 06:09 UTC
I like the old 3D aesthetics and the mood of the game, the gameplay is simple and effective.That's a good work !
Jin9310
29. Apr 2021 · 08:26 UTC
Simple, yet just on point! I really can´t believe you were using GMS2 for this. Really great job done, one of my favourite games I have seen so far! Really great job done!
Sodaro
29. Apr 2021 · 11:43 UTC
Cool game! Sort of like a Super Hexagon meets Devil Daggers but in 3D :smiley: Too challenging for me, but I still enjoyed it. Cheers!
pnkvrt
29. Apr 2021 · 15:20 UTC
Fun and very challenging! The mood is perfect, it gives me this uneasy feeling every time I play. Love the sound and visuals. Great work!
Daniel Seeberg
29. Apr 2021 · 16:58 UTC
I don't have any complaints other than some simple additional features, like a depth high-score couter, or checkpoints for each area.
also imo too hard for a jam game but otherwise it was great!
HPA97
29. Apr 2021 · 18:25 UTC
Very challenging, I'm a big fan of these kinds of falling games. The art style is very nice and somewhat trippy. At times it was a bit difficult to get through obstacles because it was a bit tricky with the collision particularly the small openings near the edges. The soundtrack gives a nice ambience and the sound effects are fitting. Great entry!
Eden Shazar
29. Apr 2021 · 20:19 UTC
Holy hell, I can't recall ever playing a game with the smell of blood in my nose throughout. This is a true horror game, and every aspect of it serves it as such. The graphics are amazing (posterizing and pixelizing as a function of depth? Genius), the sound is horrendous in such precise ways (the background drone, the truly sickening thuds), the level of difficulty is tuned to pixel precision. I can't say I've enjoyed it in the regular way you do a game, but I have a lot of appreciation for the level of craft in making such an evocative experience. Incredible work.
ShaunJS
29. Apr 2021 · 22:27 UTC
Gosh thank you @eden-shazar ! Yeah that's exactly what I was going for it's great to hear it worked for someone! =)
xpoho
30. Apr 2021 · 01:54 UTC
Как часто мы видим кошмары? Как часто мы из них выбираемся? Как часто мы запоминаем наши сны? Насколько глубоко мы спим? Может, пора просыпаться?
Спасибо за игру! ^_^
LDJam user 239490
30. Apr 2021 · 02:14 UTC
It's tough but a cool idea. Making 3D games like this in GMS2 seems like it would be challenging.
LDJam user 251967
30. Apr 2021 · 13:19 UTC
Cool game!
Clever how touching a wall gives you knockback, so you can't just strafe along the walls to avoid obstacles.
The1
30. Apr 2021 · 17:15 UTC
Super simple idea yet super addictive! If its true that its made using GMS2 then WOW! Its was fun to play thank you. Good job!
LDJam user 245471
30. Apr 2021 · 18:28 UTC
Epic!
LDJam user 183028
30. Apr 2021 · 20:50 UTC
Pretty great, I just couldn't get through the "spiral-stairs" obstacles.

I really like the classic idtech look of it as well. Good job!
BarelyEvenGames
01. May 2021 · 01:22 UTC
So I really really enjoyed this game. It reminds me a bunch of Super Hexagon actually, in fact it basically is Super Hexagon from a first person perspective, which I think is a really neat idea. The gameplay is extremely addicting and constantly makes you want to give it another go, and I eventually had to move on after about 45 minutes of failed attempts. I think you did a wonderful job implementing the 3D and the mood of the game is great. I definitely have a few concerns though. For one, I think this is way too hard to a jam game. I went through and watched your stream of the game to see if you were able to beat it and if even you can't beat it the majority of the time, it probably needs a bit of tweaking because we certainly aren't going to be able to beat it.

There's a couple areas that are a bit unfair I think, and it seems most of the reviews agree. While there is a solution to the 3 hole wall, I don't think the way it's implemented is very fair to the player. The graphics can make it really hard to discern the solution with the low res textures (not that I have a problem with the textures in general, just in this one specific part). It makes it too difficult to see the solution and react within a reasonable time frame unless you get really lucky. This could probably be solved by slowing down this area in some way so the player can see the textures up close a bit before smacking into the wall, even if you were to only slow down in this area.

The other big area I think needs some tweaking are the areas where there are tiny gaps you need to squeeze through on opposite ends in both the first and second area. For most of these there are times when it is unreasonable to make it to the other side due to the constant rotation of the path. Most of the time when I made this, I was partially clipped into the wall already which felt like I probably wasn't supposed to be doing this.

I few small areas that could be improved as well: If you hit an outer wall in the main game you just bounce off, but if you hit it in the tunnel you die. This doesn't feel quite right because sometimes due to the spinning of the path, you'll feel like you're drifting to one side and want to correct your path, but it will usually kill you. In the area with the wooden doors where you have to press the button, it doesn't make sense that you can ram into the button but nothing else in the game. If you're going to use this mechanic, it's probably best to present it to the player in an earlier area. It doesn't look like something you should be able to bounce off of so I can imagine a lot of people losing a run to this.

Starting back at the beginning every single time can be a really big pain, especially when you're trying to learn patterns. For example, the 3 hole puzzle was so hard to figure out because I only sometimes ran into it, and sometimes I would get pretty far into the path before it showed up, and for the first dozen runs I just figured it was a death sentence every time I saw it. I eventually gave up because I kept dying at the second round of rocks in the 3rd area and it would just take so long to do the first 2 areas every single time. Because of this, I never had a chance to learn the pattern and just got really frustrated.

Anyway, hope this essay was a fun read. Overall, I really enjoyed your game. Thanks for streaming our games! It was a blast watching your playthrough of my mostly mediocre entry :)
Arthurds
01. May 2021 · 12:16 UTC
Still upset about you know what. Thanks for submitting it! -PomoTheDog
ShaunJS
01. May 2021 · 12:42 UTC
@barelyevengames thanks for playing! I don't agree about the difficulty in general as I don't think everyone needs to be personally able to complete the game. However i do already agree about the nature of the 'puzzles' given they're so different conceptually to the rest of the game which is otherwise so honest about its challenges. I at one point planned a checkpoint style system but there wasn't ultimately enough content to merit it and I wasn't interested in guaranteeing everyone could eventually get through it. A future version might have it if the game grows though! Good effort on your attempts! ^_^
SecretPocketCat
03. May 2021 · 15:35 UTC
Really neat, though I stopped playing 'cause of the long restart. If dying would just immediatelly jump to the point after the first block (which is like 10-15 s?) I would still be playing.
Holtzzy223
03. May 2021 · 18:11 UTC
Fun stuff! really brutal some of those moving blocks! had some real fun though :)
Dan McAlister
08. May 2021 · 23:03 UTC
Great work! Love the presentation and atmosphere, the ominous audio mixed so well with the low-resolution 3d imagery. Could be a little frustrating, but a great experience overall!
cdunham
16. May 2021 · 08:42 UTC
Great game! Really hard but the collisions feel forgiving for the most part, there's a couple times I got about an inch away from the wall but didn't die. Having a score or % to the bottom would be cool, since I have no idea how close I came to it. Really enjoyed playing though!
BodaMat
18. May 2021 · 15:17 UTC
Not a bad game, but would also good have a score to motivate continue playing. Graphics very good I think and music not distruct :smiley: