We Have to Go Deeper! by Scott Steffes


Playable online! Online leaderboards! All assets (Art, Music, SFX) created in 72 hours!
You see a job listing in the newspaper which reads, "Wanted: adventurous lab assistant ready to dive deep into the unknown realms of science." Oddly, there are no further details. Strapped for cash as you are, you decide to take the job.
By the time you find out that the position is unpaid, you're already sealed into the submarine. The professor who hired you seems to be obsessed with what lies in the farthest reaches of the ocean, and has built his own capsule to explore it. He's placed you in charge of piloting the sub while he makes his observations. Can you brave the treacherous waters? Can you handle the pestering professor? Play now to find out!
- Explore the unknown depths!
- Navigate the obstacles in your path!
- Contain your rage at the overbearing professor!
Controls
- Mouse: Aim thruster
- Hold Left Click: Brake & charge thruster
- Release Left Click Fire thruster
- Hold Right Click Extra Brake
Alternate Controls (for trackpad users)
- Hold Space: Brake & charge thruster
- Release Space Fire thruster
Shift: Extra Brake
Scott S: Programming
- Nate D: Level Design
- Jasper S: Programming, Network Programming, SFX, UI, Writing
- Hanna Habela: Art
- Alucard: Music


Ratings
| Overall | 20th | 4.358⭐ | 83🧑⚖️ |
| Fun | 159th | 3.988⭐ | 83🧑⚖️ |
| Innovation | 478th | 3.594⭐ | 82🧑⚖️ |
| Theme | 61th | 4.383⭐ | 83🧑⚖️ |
| Graphics | 2th | 4.838⭐ | 82🧑⚖️ |
| Audio | 79th | 4.204⭐ | 83🧑⚖️ |
| Humor | 165th | 3.838⭐ | 79🧑⚖️ |
| Mood | 141th | 4.2⭐ | 82🧑⚖️ |
| Given | 29🗳️ | 45🗨️ |
The dialogue was pretty funny, although it was a bit difficult to read it since I was focusing on going fast ;D. That's just me though. I can see this game being a pretty chill experience if you're taking it slow.
Good job!
And the leaderboard - now I want to see if I can top my score!
Everything about this is just fantastically executed. Well done.
First, make sure you don't hold down charge when you don't need to, since it slows you down.
Second, the boost zones are your friend! Releasing a charge inside one gives you a massive burst of speed.
Third, there are a few checkpoints in the level. Learning where they are and taking a tactical death right after you cross one can help you reset your health without losing much time.
Hope that helps! Happy speedrunning :)
Awesome! The only thing I found surprising is that running into fish damages your submarine instead of the other way around. Those are some resilient fish :wink:
I enjoyed the dialogue between the characters, and kept slowing myself down so I wouldn't miss any.
The art is great and I like how it changes between zones, it made it feel like each section I got to was a real accomplishment, and the cool new art was my reward.
Music is very cozy, sound effects are fantastic, I love that charged engine whir.
You can find the timestamp of when your game was played here: tinyurl.com/LDJAM48-ursa
I'm #109 at highscores... I didn't do all that great, did I? *laughs*

Very well done!
Congratulations to the whole team!
P.S. I think this is not a score that I should be proud of, but at least I got to the treasure ... :D
This is a Global Ranking?

The 3rd part seemed pretty chill compared to the 2nd!
[Ludum Dare 48 staff picks](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#we-have-to-go-deeper) :slight_smile:
[](https://github.blog/2021-05-19-ludum-dare-48-staff-picks/#we-have-to-go-deeper)
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